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[ART] How to reassign animations for enemy? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [ART] How to reassign animations for enemy? (/thread-25721.html) |
How to reassign animations for enemy? - GoreGrinder99 - 07-20-2014 How would I go about changing the animation files for the Grunt to the animations from the Brute? I have copy and pasted the Brute animations to the Grunt folder of my own and loaded it in the ModelViewer but it still loads the default Grunt animations. I know the files are named the same so I wasn't sure how to proceed. Anyone know? Thanks in advanced! RE: How to reassign animations for enemy? - Daemian - 07-20-2014 That should do it. Try renaming. However, keep in mind that an animation file is not just info on how the model moves, but the whole model moving. RE: How to reassign animations for enemy? - victorkim890(KimmyChimmy) - 07-21-2014 right click on grunt.ent edit with notepad++ RE: How to reassign animations for enemy? - PutraenusAlivius - 07-21-2014 If the bone and joint name is different then just renaming it is pointless as the model won't move. Besides, it's animation. It's not a list of what the model does, animation is how the model moves. Making an animation made for a mesh to work for another mesh is tricky. |