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[ART] How to reassign animations for enemy? - Printable Version

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+---- Thread: [ART] How to reassign animations for enemy? (/thread-25721.html)



How to reassign animations for enemy? - GoreGrinder99 - 07-20-2014

How would I go about changing the animation files for the Grunt to the animations from the Brute? I have copy and pasted the Brute animations to the Grunt folder of my own and loaded it in the ModelViewer but it still loads the default Grunt animations. I know the files are named the same so I wasn't sure how to proceed. Anyone know?

Thanks in advanced!


RE: How to reassign animations for enemy? - Daemian - 07-20-2014

That should do it. Try renaming.
However, keep in mind that an animation file is not just info on how the model moves, but the whole model moving.


RE: How to reassign animations for enemy? - victorkim890(KimmyChimmy) - 07-21-2014

right click on grunt.ent
edit with notepad++


RE: How to reassign animations for enemy? - PutraenusAlivius - 07-21-2014

If the bone and joint name is different then just renaming it is pointless as the model won't move.
Besides, it's animation. It's not a list of what the model does, animation is how the model moves.
Making an animation made for a mesh to work for another mesh is tricky.