Glitchy static objects - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Glitchy static objects (/thread-25732.html) |
Glitchy static objects - Plazmater - 07-22-2014 Does anyone ever encounter problem while making FC with a few static objects from AAMFP assets and original game as i ? By those problems i mean some of the static objects as carpets and etc. are glitchy , unlike patched level editor when there is all fine, while testing FC those objects are randomly rotated (mostly 90°). Funny thing is, that if it would be custom story there is everything as fine as in level editor. In Fc its different story... How could i say it differently... if i only use AAMFP and original assets in ATTD folders and test it its ok as well, but if i redirect static objects so that they are used from FC folder by editing to this: <Directory Path="/your_mod/static_objects" AddSubDirs="true" /> There where glitchy static objects starts. Any idea ? RE: Glitchy static objects - Daemian - 07-22-2014 What Patrik said should help you. (On how to import stuff from AMFP) RE: Glitchy static objects - Plazmater - 07-22-2014 Everything is fine, only thing could help me is resaving those glitchy models in patched model editor, BUT they arent appearing because they dont have .ent files. |