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Carnivorous Jellybean's Re-Textured Models - Printable Version

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RE: Carnivorous Jellybean's Re-Textured Models - The chaser - 08-13-2014

Hey so, I do it or not? I mean, does anyone need it? In that case I'll do it.


RE: Carnivorous Jellybean's Re-Textured Models - victorkim890(KimmyChimmy) - 08-13-2014

its good for the scare i can see a player going around a corner and gets scared of a statue


RE: Carnivorous Jellybean's Re-Textured Models - Streetboat - 08-13-2014

yes pls dolan


RE: Carnivorous Jellybean's Re-Textured Models - The chaser - 08-13-2014

Okay then I'll start tomorrow (today actually, but yeah you understand (00:09 H right now)


RE: Carnivorous Jellybean's Re-Textured Models - victorkim890(KimmyChimmy) - 08-13-2014

how come i can only import expobj in my level editor ):

will the statue look like this
[Image: photo.jpg]


RE: Carnivorous Jellybean's Re-Textured Models - FlawlessHappiness - 08-13-2014

(08-13-2014, 11:12 PM)victorkim890(KimmyChimmy) Wrote: how come i can only import expobj in my level editor ):

will the statue look like this
[Image: photo.jpg]

I was thinking, the very first frame, so that you can actually set the statue inactive and then replace it with the monster and it would look realistic


RE: Carnivorous Jellybean's Re-Textured Models - victorkim890(KimmyChimmy) - 08-14-2014

that is a genius scare


RE: Carnivorous Jellybean's Re-Textured Models - Acies - 08-14-2014

http://www.twitch.tv/acies404/c/4900093

Go into the modeleditor, open the monster. Save a copy of it (as an object --> Subtype static instead of as an enemy), as statue_monster_static or something to your liking. Remove all animations. Keep 'idle' and 'walk' (plus any other you want it to start from). Set their speed to 0. Give it physics in the modeleditor or with a blockbox in the leveleditor, which you then 'remove' as you activate the monster.

Input this line at the startup of your map (or on enter):
PlayPropAnimation(string& asProp, string& asAnimation, float afFadeTime, bool abLoop, string& asCallback);

PlayPropAnimation("Static_Statue", "Idle", 0.0, true, "");

The statue should repeat the 'frozen idle' or 'frozen walk'.

Also noticed that the alpha still shows part of the chains. Smile


RE: Carnivorous Jellybean's Re-Textured Models - CarnivorousJelly - 08-14-2014

You guys are awesome (thank you)

I fixed the alpha yesterday when I saw it (honestly, I'm not sure how I missed so much of it) - I'll patch the uploaded version in a little bit when I have my hands on a computer c:


RE: Carnivorous Jellybean's Re-Textured Models - The chaser - 08-14-2014

https://www.mediafire.com/?7w9n75mzi4ldf6d

This is the link to all the monster: It contains the stone suitor, and an entity with the first "Idle" frame. That way, the only thing you'll have to do is to put "suitor_statue_static (I think it's called this way)" to false, like this:

void X (XXXXXX)
{
SetEntityActive("suitor_statue", true);
SetEntityActive("suitor_statue_static", false);
}