HPL3 - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: SOMA (https://www.frictionalgames.com/forum/forum-55.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-56.html) +--- Thread: HPL3 (/thread-25864.html) |
HPL3 - Paddy™ - 08-15-2014 Let's discuss the new engine, its improvements and what we hope to see implemented. So far, we know of the following additions to the engine since HPL2 (I'll update the list as people submit new items): Spoiler below!
The Dev Wiki has been updated with documentation for the new engine. You can find it here: https://wiki.frictionalgames.com/hpl3/start RE: HPL3 - Macgyverthehero - 08-15-2014 I wonder if the devs are working on making more advanced NPC functions. I'd like to see some smarter monsters in SOMA to hunt me down, since my usual defense is to put a chair between me and the monster. EDIT: Also, is it me, or does HPL3 support ingame interactable computer screens? Judging by some of the trailers and videos I've seen about SOMA. RE: HPL3 - Paddy™ - 08-15-2014 (08-15-2014, 06:13 PM)Macgyverthehero Wrote: I wonder if the devs are working on making more advanced NPC functions. I'd like to see some smarter monsters in SOMA to hunt me down, since my usual defense is to put a chair between me and the monster. Thomas said this about the sophistication of the enemy/creature AI in SOMA: Spoiler below!
(08-15-2014, 06:13 PM)Macgyverthehero Wrote: EDIT: Also, is it me, or does HPL3 support ingame interactable computer screens? Judging by some of the trailers and videos I've seen about SOMA. Yeah, that stuff looks pretty slick: I wonder if it could be done in HPL2 with the correct scripting, or if it's something unique to HPL3. Along with the cool interactive computer terminals, the way notes/documents are handled seems to have undergone a major overhaul; documents are suspended in front of you to be read when you interact with them, then when you're done they return to their original location (in previous games, the notes would disappear from the level). I'm still not sure if there's a journal you can consult later to re-read the things you've discovered, but I would assume so, otherwise you'd need to develop Rain Man memory skills! RE: HPL3 - Macgyverthehero - 08-15-2014 Alright, thanks for the info Paddy. That note system you described, I'm sure the player would "remember" the note since I do believe the devs mentioned the characters of the game having Black Boxes of some sort implanted in them. Perhaps when you acquire notes your Black Box remembers the note so you can access your black box somehow to re-read it. RE: HPL3 - Cuyir - 08-16-2014 That gif. *Single tear* RE: HPL3 - Paddy™ - 08-17-2014 (08-15-2014, 11:31 PM)Macgyverthehero Wrote: That note system you described, I'm sure the player would "remember" the note since I do believe the devs mentioned the characters of the game having Black Boxes of some sort implanted in them. Perhaps when you acquire notes your Black Box remembers the note so you can access your black box somehow to re-read it. Ahhh yes! That's a good point. I wonder if the staff of PATHOS-II can access their own implants. That would be a cool alternative to the standard notebook/journal approach. (08-16-2014, 03:58 AM)Cuyir Wrote: That gif. I know, right? RE: HPL3 - MrBehemoth - 08-20-2014 Ahhh, the gimmewants of future engines. There's always a temptation (don't worry Paddy, not gonna happen) to hold back my current ideas until the shiny new tech arrives. Sigh. I may as well start designing for the holodeck... Seriously though, this is awesome stuff. The function based easing in the particle editor made me drool a little bit. RE: HPL3 - Statyk - 08-23-2014 Now THIS is a thread I can sink my teeth into. So stoked about what's happening with this baby. RE: HPL3 - Macgyverthehero - 08-23-2014 I agree, were all just waiting to see the awesome power of the new engine and what this power can do. RE: HPL3 - Statyk - 08-24-2014 One of the things I look forward to is FBX implementation (assuming it stays... which I don't see why it wouldn't). Autodesk removed maya 2011 from its student download list, so I can't go back and do .dae unless the dae guys updated the plugin. I have to wait now, plus fbx is a much more reliable format, especially in animation. |