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Looking for one tester - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Looking for one tester (/thread-25881.html) Pages:
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Looking for one tester - burge4150 - 08-16-2014 So I'm working on my first full project custom story, and while I can test it myself I can't accurately gauge how hard or scary it is. I'm looking for one person to give it a shot. It's not a troll jumpscare only story btw. It's pretty vanilla, but has original levels and puzzles. I've done all the mapping and scripting myself, and while it takes me a out 10 minutes to speed run I would expect anyone else to take 30-45 minutes. Then I would like this person to tell me what works or doesn't work to them, what was scary and what was not, etc. There are no bugs that I know of but the story is not fully in place, what exists is a placeholder story. Let me know if you're interested and ill link you to a Dropbox download. Thanks for reading. RE: Looking for one tester - Radical Batz - 08-17-2014 (08-16-2014, 09:32 PM)burge4150 Wrote: So I'm working on my first full project custom story, and while I can test it myself I can't accurately gauge how hard or scary it is. I'm looking for one person to give it a shot. I can be your tester if you want lol. I don't focus on the story that much, I mostly focus on the mapping and details and immersion! If I find any bugs, glitches, crashes or anything then I will let you know. I'm always available and have enough time to test it, so yeah ![]() RE: Looking for one tester - burge4150 - 08-17-2014 https://www.dropbox.com/s/m1oc0epb6yzkvqf/Brian.zip It's a basic custom story folder in a zip file. You know the drill to unpack it I'm assuming. I'll post it here, leave any comments or feedback or questions here too if you have any, I'll check back tomorrow. The maps order (so you know when you're done) Guest Hall --> East Hall --> Attic --> Library -- Exterior Walls. The walls are not completely mapped, but you can explore what's there if you like. Some backtracking may be required. One minor bug, falling off an outdoor ledge doesn't kill you and it should. You will be stuck an a reload will be required. Play in dev mode if possible because checkpoints are not implemented. I'm looking for feedback on: Mapping, Difficulty, and Atmosphere, if you could provide that I would be ever thankful! Good luck and thank you! RE: Looking for one tester - CarnivorousJelly - 08-17-2014 Hey! Since you provided a link to the general public, I took a looksie and downloaded this. Since video is my preferred method of providing feedback, that's how I did it - unfortunately it cut out at some point in the middle (ran out of disk space on this toaster of a computer). I've got all the audio, but not all the video. I'll upload it to Youtube as a private video to link to you once it's done rendering (I haven't even started rendering). As a brief overview here though: - Pacing of scares was really good, pacing of story was a little slow (but you said there wouldn't be a ton of story) - The scripted scares were awesome, you could use some improvement on general atmosphere - Got stuck trying to open the first door in the attic; couldn't find the key/use crowbar/figure out what you wanted me to do - Lighting needs a lot of work (I touch on that very early in the video, so you should be okay figuring stuff out from what I say) - Level design was pretty average for this community there were a few things that didn't make sense (like the giant door at the beginning not being open-able/locked/blocked somehow since you told the player to leave that way earlier and the dead-end hallway on the left of that same room), but you didn't have anything that was super misleading - Every room needs more detail; fog area particles in the air, billboards, light dust, static decals, spider webs, indications of the people (previously) inhabiting the area - took me an hour and 44 minutes to get through the whole thing (the last 40 minutes of video are missing, but I have audio) I'll send you the video link in a PM some time tomorrow or Monday (may be Monday since I have a test to study for before that). RE: Looking for one tester - Radical Batz - 08-17-2014 (08-17-2014, 09:01 AM)Carnivorous Jellybean Wrote: Hey! Since you provided a link to the general public, I took a looksie and downloaded this. Since video is my preferred method of providing feedback, that's how I did it - unfortunately it cut out at some point in the middle (ran out of disk space on this toaster of a computer). I've got all the audio, but not all the video. I'll upload it to Youtube as a private video to link to you once it's done rendering (I haven't even started rendering). Oh you already tested it? awww ![]() I still can download it anyway ![]() RE: Looking for one tester - burge4150 - 08-17-2014 The attic has another solution. If you're stuck there you've missed the best part! Hint Spoiler below!
Answer Spoiler below!
And thanks for the feedback. I was worried about people getting stuck in the attic. The guest hall is unfinished mapping-wise, it's going to serve as a hub, thus the dead ends that exist now. They'll all be occupied if all goes according to plan. As far as detail: I do know I need to add things on top of desks and tables, etc. I tend to save these things for last in games that I make, because it's what really "completes" a level. Aside from that though, you've touched on everything I wanted and I'm excited to watch the video. Detail to come also! RE: Looking for one tester - CarnivorousJelly - 08-17-2014 @Burge Spoiler below!
(08-17-2014, 10:15 AM)Dr.Badcat Wrote: Oh you already tested it? awww :(, Well i woke up too darn late, nvm! Two testers are better than one! I may have missed something or focussed on completely different aspects than what you'd catch on to. RE: Looking for one tester - burge4150 - 08-17-2014 That's a really good idea and a good solution, and exactly why I wanted people to check it out! Spoiler below!
If you decide to continue, I'm curious how you'll find the next section's puzzle to be. RE: Looking for one tester - Amnesiaplayer - 08-17-2014 i like the custom story. but there a a few bad points... some decoration are not on (table) ground... but 0.25 (scale) on air.. but i like it! but it qwas a little bit easy i finished it in 20 min ![]() ![]() ![]() ![]() RE: Looking for one tester - burge4150 - 08-17-2014 (08-17-2014, 03:00 PM)Amnesiaplayer Wrote: i like the custom story. but there a a few bad points... Thanks for checking it out, I'll take a look around for the floating objects and get those fixed. And yeah, I'll absolutely remove the keys in the final game. I wanted to keep them in now for testing purposes / reloading maps and having doors re-lock but being able to keep keys in inventory, etc ![]() Spoiler below!
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