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Penumbra Worm... - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Penumbra Worm... (/thread-25951.html) |
Penumbra Worm... - Amnesiaplayer - 08-24-2014 Hello! i said on one of my posts i want a *Freerun thing or more chase....* that you get chased by something.. .you have to jump over barrels and more things , when the monster is bypassing it , and the nrmal monsters did't work... but that Penumbra worm will work! because it's big (fits perfectly!) i downloaded that worm from Tenebris lake... but now i got 4 worms..? Attacking thing.. (just attacks *NOTHING*) and Worm_x worm_y and worm_z... what do i have to do to let it work ?! or have somebody that worm.. (to download) RE: Penumbra Worm... - Neelke - 08-24-2014 The most common way of doing it is the way Tenebris Lake has done it and other conversion mods. First is converting it to a move object and move it forward through these scripts. Code: void SetMoveObjectState(string& asName, float afState); RE: Penumbra Worm... - Amnesiaplayer - 08-24-2014 Omg ?? does it 9999 steps to finish ?! xd and how do i convert ?? :S RE: Penumbra Worm... - Neelke - 08-24-2014 The worms from Tenebris Lake already have them converted to move objects. Put out one of those worms (the one named with _z I'd prefer) and put this in the script with the worm. Code: SetMoveObjectState("NAMEOFWORM", 1); Just note this is a test, so put the worm out somewhere it's easy to see. RE: Penumbra Worm... - Amnesiaplayer - 08-24-2014 the worm is just moving but it doesn't do any damage... and moves wrong way ( i can change the x,y,z things but what do i have to do to give the animations back and making a enemy ??? RE: Penumbra Worm... - Neelke - 08-24-2014 The thing is, Amnesia wasn't made to handle the Penumbra worm. It can only move linear and doesn't have animations. I have figured out how to get in the animations to them, but that's a bit more complex than this. If you want the player to die from the worm, you can simply add a collide function for the worm and the player and kill the player when it happens. But other than that, it needs to be a linear path for the worm, otherwise you have to improvise. RE: Penumbra Worm... - Amnesiaplayer - 08-24-2014 But there is a Static_|Attack that have Somke Animations... and can you explain about the kill Scripts ? RE: Penumbra Worm... - Neelke - 08-24-2014 Here's one I used: Code: //When player dies Now note this is taken straight from file. You can change the direction of the worm by either picking x,y or z. Some of them should go in the direction you want it to go. And that static attack worm was never used in Tenebris Lake. So no need to mess with that. RE: Penumbra Worm... - Amnesiaplayer - 08-25-2014 yes that worm never used.... but i really want that animations :S and i'm going to test it now ![]() EDIT : it doesn't work ;( RE: Penumbra Worm... - Neelke - 08-25-2014 (writing this in school) The parent object needs to be the Player and the child object needs to be the worm. Then the death collide function can be called through that. Is that what you've done? |