[CONFIG] Replacing tinderboxes for FC - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [CONFIG] Replacing tinderboxes for FC (/thread-26021.html) |
Replacing tinderboxes for FC - Damascus - 08-31-2014 I'm trying to replaces the tinderboxes for a Full Conversion, but as you can see, it's not going so well. I have a custom "matchbox" item and changed its entity to a 'tinderbox' type, but it's still going straight into my inventory slots instead of filling up the tinderbox slot. Could I get some help please? RE: Replacing tinderboxes for FC - Mudbill - 08-31-2014 You need to set the item type as Tinderbox instead of Puzzle. RE: Replacing tinderboxes for FC - KiraImmortal - 08-31-2014 Mudbill is right. Also you can use what i've done in my Time Distortion mod. In your fc folder place your matchbox entity in entities/item/tinderbox, i mean copy all the files the matchbox uses into that folder, and then rename the "matchbox.ent" into "tinderbox.ent". This will surely replace the original tinderbox item when you run you FC mod, even if it stays the one original in the editor, it will appear properly in game |