Modeling/Art non-related to Amnesia / SOMA - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Frictional Games (https://www.frictionalgames.com/forum/forum-3.html) +--- Forum: Off-Topic (https://www.frictionalgames.com/forum/forum-16.html) +--- Thread: Modeling/Art non-related to Amnesia / SOMA (/thread-26059.html) Pages:
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RE: Modeling/Art non-related to Amnesia - No Author - 03-27-2013 (03-27-2013, 02:15 PM)Tigerwaw Wrote: Where the hell did you guys learn this? Kindergarten RE: Modeling/Art non-related to Amnesia - Ghieri - 03-27-2013 (03-27-2013, 02:15 PM)Tigerwaw Wrote: Where the hell did you guys learn this? There are lots of online resources, schools for this stuff, etc. But it mostly burns down to practice and how creative you are. RE: Modeling/Art non-related to Amnesia - eliasfrost - 03-27-2013 RE: Modeling/Art non-related to Amnesia - Ghieri - 03-27-2013 ^ YOLO generation right there. RE: Modeling/Art non-related to Amnesia - The chaser - 03-27-2013 My no-textured model without subdivison surface and 1024 faces: With subdivision surface and 4014 faces: Do you guys think it's worth applying the modifier? What do you suggest me to put? I have no clue on how to decorate this robot. RE: Modeling/Art non-related to Amnesia - Statyk - 03-27-2013 Honestly, it looks too organic and miscellaneous to be a robot. If you didn't tell me, I wouldn't have guessed it to be a robot at all. Is there anything you're going for with it? Perhaps a reference/concept? RE: Modeling/Art non-related to Amnesia - The chaser - 03-27-2013 (03-27-2013, 08:42 PM)Statyk Wrote: Honestly, it looks too organic and miscellaneous to be a robot. If you didn't tell me, I wouldn't have guessed it to be a robot at all. Is there anything you're going for with it? Perhaps a reference/concept? I don't draw my concepts, I've got them in my brain (a shame that I don't make my concepts, basically because I draw like shit) I was aiming for this kind of style: http://24.media.tumblr.com/84cc9bd22914fc8fb281496d2568fce5/tumblr_mentawx9vK1rdp6vho1_1280.jpg Aswell this one: http://fc07.deviantart.net/fs70/i/2011/227/9/4/steampunk_robot_by_artomsk-d46ms0i.jpg If you play (or played) The Elder Scrolls, you will surely remain the Dwemer. Some kind of dwarfs, that make things like these (of my style too) http://t1.gstatic.com/images?q=tbn:ANd9GcRf3vFBsCfejBqw2g3u25DlN_DAweovzSPeFq0wMg0-QaSprAtb http://images1.wikia.nocookie.net/__cb20111120154133/elderscrolls/images/b/b5/Dwemer_centurion.jpg RE: Modeling/Art non-related to Amnesia - Ghieri - 03-27-2013 Might want to turn on clipping(or whatever equivalent) because it looks like your mirror modifier and you sub modifier aren't agreeing. RE: Modeling/Art non-related to Amnesia - Danny Boy - 03-27-2013 (03-27-2013, 06:56 PM)Naked? No Wrote: I loled RE: Modeling/Art non-related to Amnesia - The chaser - 03-28-2013 (03-27-2013, 11:39 PM)Aldighieri Wrote: Might want to turn on clipping(or whatever equivalent) because it looks like your mirror modifier and you sub modifier aren't agreeing. Actually I put clipping some times when working with the head or things in the center, but I think that I will optimize it by myself without modifiers. Thanks for the help though. |