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Modeling/Art non-related to Amnesia / SOMA - Printable Version

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RE: Modeling/Art non-related to Amnesia - Acies - 04-11-2013

(04-11-2013, 08:38 AM)Traggey Wrote: Ahahaha some old character design work I did when I started attending Futuregames!
Looking to the left: "I'll rip off your head and ...."

I like the coat and hat! :]


RE: Modeling/Art non-related to Amnesia - Rapture - 04-11-2013

Tony Tony Chopper, why are you doing... Your suppose to be helping people, not ripping their heads off.


RE: Modeling/Art non-related to Amnesia - Traggey - 04-11-2013

(04-11-2013, 05:50 PM)Rapture Wrote: Tony Tony Chopper, why are you doing... Your suppose to be helping people, not ripping their heads off.

<3


RE: Modeling/Art non-related to Amnesia - Traggey - 04-15-2013

My latest project! WIP NR1.

[Image: duke_nuken_sculpt_wip1_by_traggey-d61ucq7.png]


RE: Modeling/Art non-related to Amnesia - Danny Boy - 04-15-2013

Goddamn Duke Nuken!


RE: Modeling/Art non-related to Amnesia - The chaser - 04-15-2013

(04-15-2013, 08:53 PM)Traggey Wrote: My latest project! WIP NR1.

[Image: duke_nuken_sculpt_wip1_by_traggey-d61ucq7.png]

I'd suggest to make the back suit a bit larger in the Z axis (the vertical one, I think), as the hip ends very abruptly.


RE: Modeling/Art non-related to Amnesia - Traggey - 04-15-2013

Doesn't duke kind of look like that though?

[Image: duke_nukem_forever_wallpaper_7-wide.jpg]


RE: Modeling/Art non-related to Amnesia - Ghieri - 04-16-2013

For anyone who ever has issues with Blender crashing and also has an AMD graphics card with Catalyst control. I just ended that process(task manager>Processes) and it seems to stop the crashing issue. Go me.


RE: Modeling/Art non-related to Amnesia - Rapture - 04-16-2013

I'd like to know how people are sculpting 5+ million polygons with a decent 10fps. 2-3 Million polygons and holy god the lag for me.

My computer specs are fairly good, 12GB+ Ram, Mid-high GPU/8 Core AMD CPU. I read they have less specs than mine and they manage to sculpt at really high polys.


RE: Modeling/Art non-related to Amnesia - Traggey - 04-16-2013

Well, Zbrush ( Which is what I use ) Is highly optimized to work with high poly meshes, on my school computer where I'm sculpting Duke I can go up to 10 million polygons without any lags, if I however bring a model over 500 K polies into maya, the program becomes incredibly slow, whilst in max I can open and run files at about 2/3 million polies without lags.

But yeah, Zbrush is just built to work like that!