Modeling/Art non-related to Amnesia / SOMA - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Frictional Games (https://www.frictionalgames.com/forum/forum-3.html) +--- Forum: Off-Topic (https://www.frictionalgames.com/forum/forum-16.html) +--- Thread: Modeling/Art non-related to Amnesia / SOMA (/thread-26059.html) Pages:
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RE: Modeling/Art non-related to Amnesia - Acies - 04-11-2013 (04-11-2013, 08:38 AM)Traggey Wrote: Ahahaha some old character design work I did when I started attending Futuregames!Looking to the left: "I'll rip off your head and ...." I like the coat and hat! :] RE: Modeling/Art non-related to Amnesia - Rapture - 04-11-2013 Tony Tony Chopper, why are you doing... Your suppose to be helping people, not ripping their heads off. RE: Modeling/Art non-related to Amnesia - Traggey - 04-11-2013 (04-11-2013, 05:50 PM)Rapture Wrote: Tony Tony Chopper, why are you doing... Your suppose to be helping people, not ripping their heads off. <3 RE: Modeling/Art non-related to Amnesia - Traggey - 04-15-2013 My latest project! WIP NR1. RE: Modeling/Art non-related to Amnesia - Danny Boy - 04-15-2013 Goddamn Duke Nuken! RE: Modeling/Art non-related to Amnesia - The chaser - 04-15-2013 (04-15-2013, 08:53 PM)Traggey Wrote: My latest project! WIP NR1. I'd suggest to make the back suit a bit larger in the Z axis (the vertical one, I think), as the hip ends very abruptly. RE: Modeling/Art non-related to Amnesia - Traggey - 04-15-2013 Doesn't duke kind of look like that though? RE: Modeling/Art non-related to Amnesia - Ghieri - 04-16-2013 For anyone who ever has issues with Blender crashing and also has an AMD graphics card with Catalyst control. I just ended that process(task manager>Processes) and it seems to stop the crashing issue. Go me. RE: Modeling/Art non-related to Amnesia - Rapture - 04-16-2013 I'd like to know how people are sculpting 5+ million polygons with a decent 10fps. 2-3 Million polygons and holy god the lag for me. My computer specs are fairly good, 12GB+ Ram, Mid-high GPU/8 Core AMD CPU. I read they have less specs than mine and they manage to sculpt at really high polys. RE: Modeling/Art non-related to Amnesia - Traggey - 04-16-2013 Well, Zbrush ( Which is what I use ) Is highly optimized to work with high poly meshes, on my school computer where I'm sculpting Duke I can go up to 10 million polygons without any lags, if I however bring a model over 500 K polies into maya, the program becomes incredibly slow, whilst in max I can open and run files at about 2/3 million polies without lags. But yeah, Zbrush is just built to work like that! |