Please check the troubleshooting guides before posting! - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-57.html) +--- Forum: Technical Support - Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-31.html) +--- Thread: Please check the troubleshooting guides before posting! (/thread-26123.html) |
Please check the troubleshooting guides before posting! - DELTA BRAVO 82 - 09-14-2014 Hi my Amnesia crashes to Dektop if i try to launch it. My graphics driver is up to date, i have un- and reinstalled the game, i have verified the game cache and i have definitely no idea what's wrong with the game. This is my hpl log file : Version 1.20 -------- THE HPL ENGINE LOG ------------ Engine build ID 20101021192547 Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init lowlevel graphics: 1024x768 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1) Setting video mode: 1024 x 768 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: NVIDIA Corporation Renderer: GeForce GT 120/PCI/SSE2 Version: 3.2.0 Max texture image units: 32 Max texture coord units: 8 Max user clip planes: 6 Two sided stencil: 0 Vertex Buffer Object: 0 Anisotropic filtering: 0 Multisampling: 0 Texture compression: 0 Texture compression S3TC: 0 Auto generate MipMaps: 0 Render to texture: 0 Max draw buffers: 8 Max color render targets: 8 Packed depth-stencil: 0 Texture float: 0 GLSL Version: 1.50 NVIDIA via Cg compiler ShaderModel 2: 0 ShaderModel 3: 1 ShaderModel 4: 0 OGL ATIFragmentShader: 0 Setting up G-Bugger: type: 0 texturenum: 3 ERROR: Could not create a depth stencil buffer size 1024x768, depthbits: 24 stencilbits: 8 ERROR: Could not create a depth stencil buffer size 512x384, depthbits: 24 stencilbits: 8 ERROR: Could not create a frame buffer! RE: Please check the troubleshooting guides before posting! - plutomaniac - 09-14-2014 Try Problems A7 & F4 of the Troubleshooting Guide as well as Question 3 of the Graphics Card Troubleshooting Guide. As far as Question 3 is concerned, do a clean reinstall of the Nvidia driver. The setup includes such an option, enable it. |