Question about Amnesia TDD Game maps - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: Question about Amnesia TDD Game maps (/thread-26211.html) |
Question about Amnesia TDD Game maps - burge4150 - 09-19-2014 From time to time I open the original game maps for ideas or just a simple "how'd they do that" type of thing. In the sewer map and storage map I see that there is no ceiling mapped into a lot of areas, but in game there most certainly is a ceiling. What am I missing here? RE: Question about Amnesia TDD Game maps - Romulator - 09-19-2014 In the level editor, you can hide certain static_objects to decrease lag and stress on the editor to process everything on the screen. You can do this using the clip planes section at the bottom of the GUI. I guess FG forgot to turn it off, or left it that way for us Lowering it to 0 should reveal the map RE: Question about Amnesia TDD Game maps - 7heDubz - 09-19-2014 THAT'S HOW THEY DID IT. THE BUGGERS. Thanks rommy RE: Question about Amnesia TDD Game maps - burge4150 - 09-19-2014 Ah thank you RE: Question about Amnesia TDD Game maps - Romulator - 09-19-2014 No problem Hope you learn/learnt a find a thing or two! |