Amnesia: Chromanin [FULL RELEASE] - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +---- Forum: Showcase (https://www.frictionalgames.com/forum/forum-36.html) +---- Thread: Amnesia: Chromanin [FULL RELEASE] (/thread-26227.html) |
Amnesia: Chromanin [FULL RELEASE] - Darkfire - 09-19-2014 DOWNLOAD Release version: Beta 2.14.134.10 * Estimated gameplay time: 2-3 hours. * Spoiler below!
Story Spoiler below!
Atmosphere Spoiler below!
Screenshots (Read the thread onwards to find more) Spoiler below!
Spoiler below!
Trailer Spoiler below!
PS. Can I get some help with posting screens ? I could post only 4 with the attachments, and it's not even what I expected to come out. Can't figure out a differentt way though. PPS. Fun fact: the CS started with me making my real-life room in the Editor. It's the first level. RE: Amnesia: Chromanin - DarkPearStudios - 09-20-2014 (09-19-2014, 09:35 PM)Darkfire Wrote: Hey! I wanted to share my so-far work. I can see people posting such threads, so I thought, why not... This looks very good! You said that you need help to post screenshots. Don't put screenshots for the people download. Instead, just upload the image in some website, like imgur, and put the image link, it should looks like this:"[img]IMAGELINK[/img]" without quotes. In some time, take a look in my mod: Amnesia Lambur's Machine. Good Luck! RE: Amnesia: Chromanin - Tychaos - 09-22-2014 (09-19-2014, 09:35 PM)Darkfire Wrote: Hey! I wanted to share my so-far work. I can see people posting such threads, so I thought, why not... If that is your room it does not look like the nicest place to visit, not often I hear of somebody who lives in a creepy old mansion lol! It is looking pretty good though but it could use a few more things here and there maybe work on the lighting a little especially in the first picture. It is a very common thing for custom stories to start you off in a room with no idea how you got there, many people do not like this but I suppose it could work. But good luck to you with it, it is looking good for a start! RE: Amnesia: Chromanin - Darkfire - 09-22-2014 (09-22-2014, 09:32 PM)Tychaos Wrote: If that is your room it does not look like the nicest place to visit, not often I hear of somebody who lives in a creepy old mansion lol.Thanks ! When I started the first level I didn't know how to use point lights Other levels have much nicer lightning. But that actually doesn't mean too much since I will be re-touching all the levels(especially first ones) when the story is finished. PS. My room is actually really cosy RE: Amnesia: Chromanin - Streetboat - 09-23-2014 hey m8, if you want some tips to get down to the nitty-gritty of advanced lighting in HPL2, feel free to read up on my shamelessly self promoted tutorial on lighting. Real sexy lighting in HPL2 makes use of a combination of pointlights, spotlights, and billboards. Look at it this way while you design: don't make things work perfectly functionally (placing pointlights directly within a light source), instead scatter low-light, high-radius pointlights around in order to fool the player into thinking it looks good. Here's an example of what I mean- Those three lights may seem like overkill, but it simulates what would actually happen with a lamp like that in a large, otherwise dark room. It casts long shadows, and gradually fades out (The pointlight on the far right has a very low brightness and a radius of 8). Now compare that to what it looks like with the lights removed and just using the entity light- That billboard is also one I placed, I just forgot to delete it for this picture. But you can see you always need to add your own lighting to supplement the lamp entities frictional supplies us- just remember, light never cuts off abruptly like it does with the entity lights, it always fades out gradually over a large distance! Hope this helped and I wasn't just rambling like an old bastard RE: Amnesia: Chromanin - Darkfire - 09-23-2014 (09-23-2014, 01:05 AM)Streetboat Wrote: Real sexy lighting in HPL2 makes use of a combination of pointlights, spotlights, and billboards. I actually do simillar things, as I said this was my first map, so it pretty much sucks. Thanks for that trick though ! Here are some more screenshots, sorry they're in the leveleditor, I couldn't start up my Fraps for some reason ;\ Spoiler below!
Some more screens: Spoiler below!
RE: Amnesia: Chromanin - 7heDubz - 09-23-2014 Ahh level editor screens! (Here, get this http://puush.me/ and just run the game in windowed. use Control+Shift+2) Waiting for regular screens will be better then giving us level editor screens. Try to use screenshots to give us insight into the mapping quality, for example you just gave us floor plans into that WHOLE LEVEL (practically). RE: Amnesia: Chromanin - Darkfire - 09-23-2014 (09-23-2014, 05:34 PM)7heDubz Wrote: Ahh level editor screens! (Here, get this http://puush.me/ and just run the game in windowed. use Control+Shift+2) I think I prefer Fraps, since I can make full screen screens with it (better quality). But if I can't get it up again you can be sure I'll use this one About editor screens: I actually rushed with that, I kinda wanted to show that I'm not so lame with lightning ;S PS. I don't think I have to delete that one, the player is given a map neverthless And its impossible to copy anything from that map(why would anyone even want to ?), because of spotlights being every-friggin-where RE: Amnesia: Chromanin - 7heDubz - 09-23-2014 I too prefer fraps since I can go fullscreen, Puush would just be a temporary kind of way to get them out if you REALLY REALLY have to. And I meant you gave the player of the CS floor plans. RE: Amnesia: Chromanin - Streetboat - 09-23-2014 what resolution do you normally play at? what I do is play in windowed mode, drag the window around so the side and bottom disappear off the edge of the screen and only the top window bar remains, then i press printscreen and paste it into irfanview and crop out the top part. |