Mouse Interact Button - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-57.html) +--- Forum: Technical Support - Penumbra Series (https://www.frictionalgames.com/forum/forum-22.html) +--- Thread: Mouse Interact Button (/thread-26393.html) |
Mouse Interact Button - Bc3737 - 09-26-2014 `Windows 8 ...Intel CORE i7 NVIDIA G force GT 630 M In opening scene...Instructs to use the INTERACT button (Left mouse button) on desk drawer...Press interact and drag mouse...DOES NOT WORK. Please help Bill this is the hlp file Spoiler below!
-------- THE HPL ENGINE LOG ------------
Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating resource managers Misc Creation -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init low level graphics Setting video mode: 800 x 600 - 32 bpp Init Glee...OK Setting up OpenGL Max texture image units: 32 Max texture coord units: 8 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Vertex Program: 1 Fragment Program: 1 NV Register Combiners: 1 NV Register Combiners Stages: 8 ATI Fragment Shader: 0 Creating graphic systems Creating Renderer2D Renderer2D created Creating Renderer3D Load Renderer3D gpu programs: Extrude CG: 'ShadowExtrude_vp.cg' using profile: 'vp40' CG: 'ShadowExtrude_fp.cg' using profile: 'fp40' Diffuse Vertex CG: 'Diffuse_Color_vp.cg' using profile: 'vp40' Diffuse Fragment CG: 'Diffuse_Color_fp.cg' using profile: 'fp40' Fog CG: 'Fog_Solid_vp.cg' using profile: 'vp40' CG: 'Fog_Solid_fp.cg' using profile: 'fp40' Creating fog textures: Solid Additive Alpha CG: 'refract_vp.cg' using profile: 'vp40' CG: 'refract_fp.cg' using profile: 'fp40' CG: 'refract_special_fp.cg' using profile: 'fp40' init sky box Renderer3D created Creating screen buffers size 800.000000 : 600.000000 Creating programs CG: 'PostEffect_Blur_vp.cg' using profile: 'vp40' CG: 'PostEffect_Blur_Rect_fp.cg' using profile: 'fp40' CG: 'PostEffect_Blur_2D_fp.cg' using profile: 'fp40' CG: 'PostEffect_Bloom_vp.cg' using profile: 'vp40' CG: 'PostEffect_Bloom_fp.cg' using profile: 'fp40' CG: 'PostEffect_Motion_vp.cg' using profile: 'vp40' CG: 'PostEffect_Motion_fp.cg' using profile: 'fp40' CG: 'PostEffect_DoF_vp.cg' using profile: 'vp40' CG: 'PostEffect_DoF_fp.cg' using profile: 'fp40' RendererPostEffects created Adding engine materials -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL. Trying to open software device... Success! Device name: Generic Software Number of mono sources: 32 Vendor name: Creative Labs Inc. Renderer: Software OpenAL Version Supported: 1.1 EFX: 0 Output Devices: Generic Software on Speakers / Headphones (IDT High Definition Audio CODEC) -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- WARNING: Language entry 'EventKeyInNoPower' in category '01_10_small_shaft' already exists! Initializing Penumbra: Overture Version $Rev: 3013 $ Date $Date: 2010-02-06 23:45:08 +0100 (lö, 06 feb 2010) $ Checking Supported Profiles Profile CG_PROFILE_VP20 is supported Profile CG_PROFILE_FP20 is supported Profile CG_PROFILE_VP30 is supported Profile CG_PROFILE_FP30 is supported Profile CG_PROFILE_VP40 is supported Profile CG_PROFILE_FP40 is supported Profile CG_PROFILE_ARBVP1 is supported Profile CG_PROFILE_ARBFP1 is supported Profile CG_PROFILE_GLSLV is supported Profile CG_PROFILE_GLSLF is supported Profile CG_PROFILE_GLSLC is supported Trying to load vertex program! CG: 'Test' using profile: 'vp40' Success! CG: 'DiffuseSpec_Light_vp.cg' using profile: 'vp40' CG: 'DiffuseSpec_Light_Spot_vp.cg' using profile: 'vp40' CG: 'BumpSpec_Light_fp.cg' using profile: 'fp40' CG: 'BumpSpec_Light_Spot_fp.cg' using profile: 'fp40' CG: 'Ambient_Color_fp.cg' using profile: 'fp40' -------------------------------------------------------- Game Running -------------------------------------------------------- WARNING: Could not find language file entry 'Output Device:' WARNING: Could not find language file entry 'TipSoundOutputDevice' Loading collada for 'maps/level00_01_boat_cabin.dae' took: 131 ms CG: 'Fog_Trans_vp.cg' using profile: 'vp40' CG: 'Fog_Trans_Alpha_fp.cg' using profile: 'fp40' CG: 'Diffuse_Light_vp.cg' using profile: 'vp40' CG: 'Diffuse_Light_Spot_vp.cg' using profile: 'vp40' CG: 'Diffuse_Light_fp.cg' using profile: 'fp40' CG: 'Diffuse_Light_Spot_fp.cg' using profile: 'fp40' CG: 'Bump_Light_fp.cg' using profile: 'fp40' CG: 'Bump_Light_Spot_fp.cg' using profile: 'fp40' CG: 'Fog_Trans_Mod_fp.cg' using profile: 'fp40' WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. CG: 'BumpColorSpec_Light_fp.cg' using profile: 'fp40' CG: 'BumpColorSpec_Light_Spot_fp.cg' using profile: 'fp40' WARNING: Bone 'joint1' is not attached to skin! WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. ERROR: Child body 'joint1' for joint 'sjoint2' in mesh 'boat_dynamicparaffin.dae' does not exist! ERROR: Cannot find sub entity 'parrafinlight_joint1' in mesh 'boat_dynamicparaffin.dae' Loading map 'level00_01_boat_cabin.dae' took: 1511 ms WARNING: Could not find language file entry 'Output Device:' WARNING: Could not find language file entry 'TipSoundOutputDevice' -------------------------------------------------------- Statistics -------------------------------------------------------- Medium framerate: 57.904218 -------------------------------------------------------- User Exit -------------------------------------------------------- Saving to config Saving keys Saving to config Saving keys Reset maphandler Exit Player Exit Button Handler Exit Map Handler Exit Game Message Handler Exit Radio Handler Exit Inventory Exit Fade Handler Exit Save Handler Exit Trigger Handler Exit Attack Handler Exit Notebook Exit Numerical panel Exit Intro story Exit Death menu Exit Graphics helper Exit Main menu Exit Player hands Exit Music handler Exit Map Load Text Exit PreMenu Exit Credits Exit Demo end text Saving config Exit Effect Handler Exit Game -------------------------------------------------------- Exiting Gui Module -------------------------------------------------------- -------------------------------------------------------- Exiting Scene Module -------------------------------------------------------- -------------------------------------------------------- Exiting Input Module -------------------------------------------------------- -------------------------------------------------------- Exiting Sound Module -------------------------------------------------------- -------------------------------------------------------- Exiting Graphics Module -------------------------------------------------------- -------------------------------------------------------- Exiting Resources Module -------------------------------------------------------- Done with tilesets Done with fonts Done with scripts Done with particles Done with sounds Done with meshes Done with materials Done with Gpu programs Done with images Destroyed all textures Done with sound entities Done with animations All resources deleted -------------------------------------------------------- Exiting Physics Module -------------------------------------------------------- -------------------------------------------------------- Exiting System Module -------------------------------------------------------- -------------------------------------------------------- Deleting game setup provided by user - Deleting lowlevel stuff. Physics Sound Input Resources System Graphics Haptic HPL Exit was successful! Saving last config |--Memory Manager Report-------------------------------| | | No memory leaks detected. Memory left: 0 | |------------------------------------------------------| Deleting ATI shader to 0 Deleting ATI shader to 0 Deleting ATI shader to 0 Deleting ATI shader to 0 RE: Mouse Interact Button-SOLVED - bc3737 - 09-27-2014 I hate to admit.....my Dahhhhh moment.. With no documentation i was unaware that I could walk CLOSER to the drawer. Just get close..it works Now I will leave, head bowed in shame |