Script after note is read? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Script after note is read? (/thread-26527.html) |
Script after note is read? - Spazatron - 10-02-2014 Is there any way to execute a script after a note has been closed? RE: Script after note is read? - Neelke - 10-02-2014 Yes. When you click the entity there's something named CallbackFunc. In there write the name of the function you want to execute. In the script you write this. Code: void NameOfFunction(string &in asEntity, string &in asType) RE: Script after note is read? - Spazatron - 10-02-2014 (10-02-2014, 01:50 PM)Neelke Wrote: Yes. When you click the entity there's something named CallbackFunc. In there write the name of the function you want to execute. I thought of that, but will the script be put on hold until the note is closed? Or will it happen while the note is being read? RE: Script after note is read? - Neelke - 10-02-2014 After it has been read. RE: Script after note is read? - Mudbill - 10-02-2014 It actually happens AS you pick it up. If you for example play a sound effect, it will play instantly, even while the note is open. Here's a trick: Timers freeze during notes. If you add a timer of just 0.001, it will freeze and not continue before the note has been closed. RE: Script after note is read? - Spazatron - 10-04-2014 (10-02-2014, 03:48 PM)Mudbill Wrote: It actually happens AS you pick it up. If you for example play a sound effect, it will play instantly, even while the note is open. Awesome, thanks. |