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[ART] [SOLVED] UVs not exporting correctly - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [ART] [SOLVED] UVs not exporting correctly (/thread-26889.html) |
[SOLVED] UVs not exporting correctly - Daemian - 10-16-2014 I did this model in maya 2013 I exported it as DAE_FBX export Spoiler below!
Result: (ModelView) Spoiler below!
Is just this model. What can I do? :'c Edit: Ups, here are the images if you can't see them above. http://s9.postimg.org/4ke5nv5lq/fsfsdfsdfs.jpg http://s28.postimg.org/u9hax9ny5/683453q2dfsa.jpg RE: UVs not exporting correctly - DnALANGE - 10-16-2014 [Image: fsfsdfsdfs.jpg] ... We can't see that image my sexy beast friend ^^ RE: UVs not exporting correctly - FlawlessHappiness - 10-16-2014 Link to image: http://postimg.org/image/l85nqd0d7/ RE: UVs not exporting correctly - Mudbill - 10-16-2014 This issue looks like it wasn't triangulated when you exported it. When it isn't, it will cut all squares in half because games use triangles to calculate graphics instead of squares. Or is this purely a texture issue? Maybe you're applying it improperly. RE: UVs not exporting correctly - Daemian - 10-17-2014 Hah, thank you guys. I'll try that mudbill. RE: UVs not exporting correctly - Daemian - 10-17-2014 I found it, (after 3 hours), I had a second set of UVs, I removed the intruder and everything is fine now. |