[Resolved] Requiem Crash Issue - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-57.html) +--- Forum: Technical Support - Penumbra Series (https://www.frictionalgames.com/forum/forum-22.html) +---- Forum: Mac - Penumbra (https://www.frictionalgames.com/forum/forum-26.html) +---- Thread: [Resolved] Requiem Crash Issue (/thread-2692.html) Pages:
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[Resolved] Requiem Crash Issue - cpinkham - 05-17-2009 Game shuts down when leaving LEVEL 03 VERTICAL SHART. I walk into transporter, get to the loading screen and then the game dumps out. RE: Requiem Crash Issue - Yuhaney - 05-19-2009 Have you installed the latest patch for you're game? RE: Requiem Crash Issue - cpinkham - 05-19-2009 (05-19-2009, 06:11 PM)Scraper Wrote: Have you installed the latest patch for you're game? The only patch I was able to find was for Overture. Is there a Mac patch for Requiem...and if so, where? RE: Requiem Crash Issue - Yuhaney - 05-19-2009 Well, Here's 1.0.1 version of the patch for Requiem. However, I don't know which version of the game it's made for. It doesn't say, sadly... RE: Requiem Crash Issue - cpinkham - 05-19-2009 Ya.. I tried this actually. Its a pc patch (or at least an exe file) I cant even open it. Thanks anyway. (05-19-2009, 07:07 PM)Scraper Wrote: Well, Here's 1.0.1 version of the patch for Requiem. However, I don't know which version of the game it's made for. It doesn't say, sadly... RE: Requiem Crash Issue - Yuhaney - 05-19-2009 OK. I have no idea about Mac's myself... But is there hpl.log file on you're computer somewhere? RE: Requiem Crash Issue - cpinkham - 05-19-2009 ya... here it is: -------- THE HPL ENGINE LOG ------------ Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating resource managers Misc Creation -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init low level graphics Setting video mode: 800 x 600 - 32 bpp Init Glee...OK Setting up OpenGL Max texture image units: 16 Max texture coord units: 8 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 8 Multisampling: 1 Vertex Program: 1 Fragment Program: 1 NV Register Combiners: 1 NV Register Combiners Stages: 8 ATI Fragment Shader: 0 Creating graphic systems Creating Renderer2D Renderer2D created Creating Renderer3D Load Renderer3D gpu programs: Extrude Diffuse Vertex Diffuse Fragment Fog Creating fog textures: Solid Additive Alpha init sky box Renderer3D created Creating screen buffers size 800.000000 : 600.000000 Creating programs Dynamic loops in motion blur fp not supported, loading static instead. RendererPostEffects created Adding engine materials -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL. Trying to open hardware device... Success! Device name: Number of mono sources: 32 Vendor name: Apple Computer Inc. Renderer: Software OpenAL Version Supported: 1.1 EFX: 0 -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- Initializing Penumbra: Requiem Version $Rev: 2985 $ Date $Date: 2008-11-15 14:11:34 -0500 (Sat, 15 Nov 2008) $ Checking Supported Profiles Profile CG_PROFILE_FP20 is supported Profile CG_PROFILE_ARBVP1 is supported Profile CG_PROFILE_ARBFP1 is supported Trying to load vertex program! Success! WARNING: Could not find language file entry 'PreMenuText' ERROR: Couldn't texture 'startup_pdx_logo.jpg' All set up done, starting game! -------------------------------------------------------- Game Running -------------------------------------------------------- Loading collada for 'expansion01/maps/level03.dae' took: 1909 ms ERROR: Couldn't create SoundEntity 'unbreak_impact_fence_med.snt' WARNING: Couldn't preload sound 'unbreak_impact_fence_med' WARNING: Texture 'lambert9-fx' was not found! WARNING: Texture 'lambert9-fx' was not found! WARNING: Texture 'pasted__portal1-fx' was not found! ERROR: Couldn't create material '.mat' WARNING: Could not load material '' Lever 'lever01' loaded state: 2 WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: No collider found for 'general_portal_closed.ent' WARNING: No collider found for 'general_portal_open.ent' WARNING: No shapes for sub mesh 'propellerShape' with group: '' ERROR: Couldn't find game element for entity 'propellerlarge01' Loading collada for 'expansion01/maps/level04.dae' took: 925 ms WARNING: Texture 'decals_hanging_sewergrowth.jpg' does not have a pow2 size! Deleting ATI shader to 0 Deleting ATI shader to 0 Deleting ATI shader to 0 Deleting ATI shader to 0 RE: Requiem Crash Issue - Urkle - 05-19-2009 What are you system specs? (Type of Mac, processor, speed, video card?, OS version) RE: Requiem Crash Issue - cpinkham - 05-19-2009 here are my specs: Mac PowerPC G5 Dual 1.8 GHz running OS 10.4.11 memory: 1.5 DDR SDRAM GeForce FX 5200 Hope this helps. RE: Requiem Crash Issue - jens - 05-20-2009 search for the file decals_hanging_sewergrowth.jpg and delete it or if you know how, resize the image to 256*256. Then it should fix your problem. |