[CHAOS] Portal - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [CHAOS] Portal (/thread-27003.html) |
Portal - Straxedix - 10-28-2014 Hello i tried to not post this thread,i searched on youtube and google and in last level but that didn't helped a lot. So what i want here is if anyone can FULLY explain me how to make portal +rep to one who solve this Steps: Spoiler below!
Spoiler below!
Spoiler below!
Spoiler below!
Spoiler below!
So this is all how i can explain and it is pretty hard for me and i know maybe no one will solve this :/ RE: Portal - Mudbill - 10-28-2014 Just gonna say that you don't need to format your text like that. It looks better plain. Pretty hard to read when it's so bold that it's basically just a blob left. RE: Portal - Straxedix - 10-28-2014 I changed text sorry for that... RE: Portal - FlawlessHappiness - 10-28-2014 Ok, let's do this. We're gonna need 2 areas. Area1 = The area the player collides with. Area2 = The area the player touches. void OnStart() { AddEntityCollideCallback("Player", "Area1", "BeginPortal", true, 1); SetEntityPlayerInteractCallback("Area2", "TouchPortal", false); } void BeginPortal(string &in asParent, string &in asChild, int alState) { CreateParticleSystemAtEntity(string& asPSName, string& asPSFile, string& asEntity, bool abSavePS); //Remember to create the different particle systems. I don't have the names here. AddTimer("OpenPortal", 5, "PortalTimer"); SetEntityActive("Area2", true); SetLocalVarInt("PortalOpen", 0); } void PortalTimer(string &in asTimer) { if(asTimer == "OpenPortal") { CreateParticleSystemAtEntity(string& asPSName, string& asPSFile, string& asEntity, bool abSavePS); //Remember to create the different particle systems. I don't have the names here. SetLocalVarInt("PortalOpen", 1); } } void TouchPortal(string &in asEntity) { if(GetLocalVarInt("PortalOpen") == 1) { UsePortal(); } else { GivePlayerDamage(1.0f, "BloodSplat", true, false); } } void UsePortal() { //Do stuff when using portal. } RE: Portal - Straxedix - 10-28-2014 Woooo easy dude easy First i don't have model (or whatever is it) of portal inactive or something... So i need PS and how that can help me Other thinks are like wow thanks RE: Portal - FlawlessHappiness - 10-28-2014 The PS for the portal is orb_portal_open and orb_portal_something I don't remember the exact names. RE: Portal - Straxedix - 10-28-2014 CreateParticleSystemAtEntity(string& asPSName, string& asPSFile, string& asEntity, bool abSavePS); //Remember to create the different particle systems. I don't have the names here. Thistring& asEntity, bool abSavePS); What to put there ? RE: Portal - FlawlessHappiness - 10-28-2014 (10-28-2014, 12:28 PM)Straxedix Wrote: CreateParticleSystemAtEntity(string& asPSName, string& asPSFile, string& asEntity, bool abSavePS); asEntity is the entity where the particle system should spawn. abSavePS should just be false. RE: Portal - Straxedix - 10-28-2014 (10-28-2014, 12:32 PM)FlawlessHappiness Wrote:(10-28-2014, 12:28 PM)Straxedix Wrote: CreateParticleSystemAtEntity(string& asPSName, string& asPSFile, string& asEntity, bool abSavePS); Like floor or what ? RE: Portal - FlawlessHappiness - 10-28-2014 (10-28-2014, 12:34 PM)Straxedix Wrote:(10-28-2014, 12:32 PM)FlawlessHappiness Wrote:(10-28-2014, 12:28 PM)Straxedix Wrote: CreateParticleSystemAtEntity(string& asPSName, string& asPSFile, string& asEntity, bool abSavePS); Hmm? It should look like this: CreateParticleSystemAtEntity("", "orb_portal_begin.ps", "Area2", false); |