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How do I? - Printable Version

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How do I? - goodcap - 10-30-2014

How do I make a key static so it stays on the wall but still be interactive?


RE: How do I? - DnALANGE - 10-30-2014

Try this;
PHP Code:
SetEntityInteractionDisabled"YOURKEYNAMEHERE"true ); 



RE: How do I? - FlawlessHappiness - 10-30-2014

No Lange that does the opposite:

Making it have physics, but not interactable.


Goodcap, when you click the key you can go to another tab. There's a thing called "Static Physics". Click that.


RE: How do I? - Romulator - 10-30-2014

Or, you could be creative :3

Spoiler below!
[Image: 888ceee96b.jpg]

Make the meat hook static, then place your non static-physic key onto it. If your key wont fit, just make the meat hook smaller :3

An idea would also to use the wooden welders to make a row of hooks, which you can place your key on one :3

Spoiler below!
[Image: 371dd4e6c1.jpg]

The wooden plank is a welder found in the dungeonbase folder. Right down the bottom.
The hook is meat_hook, found in the equipment folder (unsure if AAMFP asset...)
The key I used was the torture chamber key. Just adjust the hook size for the 'hook' of the key.


RE: How do I? - Mudbill - 10-31-2014

I don't think the collision box for the keys will let you hook them like that, or what?
It's a cool idea though. A static key there would work just fine.


RE: How do I? - Romulator - 10-31-2014

Oh yeah true. At least a static key would look more realistic on a hook than just embedded to a wall.

I actually did not test it in game, because I had no mouse putting that together Tongue


RE: How do I? - FlawlessHappiness - 10-31-2014

I've been doing the same thing, but I used clothes_hook as it seemed more fitting for mansionbase.

It's in Ornament.