[LANG] [SOLVED]Easy - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [LANG] [SOLVED]Easy (/thread-27065.html) Pages:
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[SOLVED]Easy - Straxedix - 10-31-2014 +Rep for one who solve.. How to make text comes up in down left corridor? That's all RE: Easy - FlawlessHappiness - 10-31-2014 You mean debug messages? AddDebugMessage("Test", false); You have to enable them by enabling ScriptDebug. You can check out this guide. https://wiki.frictionalgames.com/doku.php?id=hpl2/amnesia/devenvguide When you have enabled that, you can press F1 ingame and check "Show Debug Messages". Then the text will appear. RE: Easy - Straxedix - 10-31-2014 Say whattt ???? No i need just basic text like in original amnesia when it hits you white flashback then you walk slowly and text appears down in LEFT corridor with voices... EDIT:Oh wait wait wait something like here:] Spoiler below!
See that text on beginning ? "Daniel! Turn around this instant. You are carrying the Shadow with you!" User(s) browsing this thread: Darkfire, DnALANGE, Newsman Waterpaper, Straxedix, 1 Guest(s) and still no answers... So hard theory...like math RE: Easy - DnALANGE - 10-31-2014 PHP Code: AddEffectVoice("Hereisthesoundfile.ogg", "", "Voice", "00_Gameissaved", false, "", 0, 0 ); Voice= The langfile name Catagory; Example: Quote:<CATEGORY Name="Voice">--- The 00_Gameissaved is the text what will show up in the left corner. For this above shows : "Game saved" in the left corner. Hope it helps you. RE: Easy - Darkfire - 10-31-2014 This is a callback used for dialogues. AddEffectVoice(string& asVoiceFile, string& asEffectFile, string& asTextCat, string& asTextEntry, bool abUsePosition, string& asPosEntity, float afMinDistance, float afMaxDistance); Unless you use a voice file in there, the text isn't going to appear. You can always make a blank voice file, but I'd suggest using SetMessage(string& asTextCategory, string& asTextEntry, float afTime); It's much more handy, but it will display the message in the centre, as I recall. RE: Easy - Straxedix - 10-31-2014 Okay or i am crazy or what ? I asked like for a little text like...normal SetMessage Just to be down not in middle screen wtf ? i don't need any voices it was example See that video in spoiler and you see in video says: "Daniel! Turn around this instant. You are carrying the Shadow with you!" and it is not in middle screen text That's what i need xD RE: Easy - DnALANGE - 10-31-2014 (10-31-2014, 08:12 PM)Darkfire Wrote: This is a callback used for dialogues. SetMessage(string& asTextCategory, string& asTextEntry, float afTime); IS WAY cheaper and looks unprofeccional for voiceacting! (10-31-2014, 08:13 PM)Straxedix Wrote: Okay or i am crazy or what ? Calm down man! AddEffectVoice("Hereisthesoundfile.ogg", "", "Voice", "00_Gameissaved", false, "", 0, 0 ); WHat i subscribed above should work! Don't worry about the function name it should work. RE: Easy - Straxedix - 10-31-2014 Look i DON'T have sound file...i just need simple text to be down... and nothing else. SO if i wanna that i MUST have sound file ? RE: Easy - FlawlessHappiness - 10-31-2014 The text in the corner is supposed to be subtitles for the voice acting. That's why we're talking about voices. I think you need a voice file, but you can just make a silent one if you don't want a voice. Sorry I misunderstood you in the beginning. There are more than 1 type of text in the left corner. RE: Easy - DnALANGE - 10-31-2014 Yep, you NEED a soundfile. Just make an empty one. For example if you read this tekst here: Hello Daniel, i am not sure how i have to make a tekst appear below the screen. If you read this is should take me : 5 seconds. Make an empty sound file for 5 seconds that''s it |