[SCRIPT] Spin - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] Spin (/thread-27072.html) |
Spin - Straxedix - 11-01-2014 Hai how to make some object spin.. Like in ATDD last level if you look up you will see rocks spinning So i need something like that (so how to make entities spins) ? +Rep for one who solve RE: Spin - Romulator - 11-01-2014 Strax, is there a reason you cannot look over the Engine Scripts on the wiki? Spoiler below!
Code: asName - internal name This should be what you're after. How you execute it is by using it within the code block where you wish for it to happen - whether it be when a collide callback occurs or after a timer for example. You may need to make the object a static object however. Some objects work fine with it, others don't. RE: Spin - DnALANGE - 11-01-2014 That MUSTACHE!!! You Sexy thing! Btw Strax*!! This is what Rom ment; PHP Code: RotatePropToSpeed("The_Prop_You_want_to_spin", 4, 4, 0, 5, 0, false, ""); RE: Spin - Straxedix - 11-01-2014 But that can't spins entities right ? RE: Spin - Datguy5 - 11-01-2014 (11-01-2014, 06:52 PM)Straxedix Wrote: But that can't spins entities right ? Why not? RE: Spin - Straxedix - 11-01-2014 (11-01-2014, 08:53 PM)Datguy5 Wrote:(11-01-2014, 06:52 PM)Straxedix Wrote: But that can't spins entities right ? So it can ? Thanks :3 RE: Spin - DnALANGE - 11-02-2014 Off ourse it will strax. Try messing around with the numbers. If they dont really hace the good speed. |