Sand Pile needed. - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Sand Pile needed. (/thread-27459.html) |
Sand Pile needed. - Radical Batz - 11-30-2014 So I am making this particular sand area and I am in need of a sand pile, just as the dirt pile but as it's made of sand... There are a few guys who can retexture here as I remember.. Would u pls retexture a dirt pile to a sand pile and this can be the texture that u can retexture with as this is the sand texture I'm using atm Spoiler below!
thnx, help is really appreciated and take your time with it.. Names will be in credits ofc RE: Sand Pile needed. - 7heDubz - 11-30-2014 (11-30-2014, 08:12 AM)Mr. Badcatz Wrote: So I am making this particular sand area and I am in need of a sand pile, just as the dirt pile but as it's made of sand... try re-texturing the dirt pile? RE: Sand Pile needed. - Radical Batz - 11-30-2014 I really don't know how to do that "7heDubz" but thnx for the reply, and I actually tried it myself and kept getting crashes on every program I use like gimp.. Sorry if it sounds childish to ask anyone to do it, I just couldn't do it and would love if someone could try it out It would be a big pleasure RE: Sand Pile needed. - Neelke - 11-30-2014 I believe Statyk did a guide on how to retexture things. Check that out. RE: Sand Pile needed. - Daemian - 11-30-2014
Note: Just in case you don't know, you need a .mat for your .dae copy, you can make your own with your image. Just keep the same name you used in step 3. e.g. sand_pile.mat RE: Sand Pile needed. - Radical Batz - 11-30-2014 (11-30-2014, 02:32 PM)Daemian Wrote: Thanks for this guide, it helped a lot and would recommend it to anyone whoever wants to retexture, thank you for this Daemian and the forum!" RE: Sand Pile needed. - Mudbill - 11-30-2014 If you have a .dae and texture file, you can open it in the Model Viewer to generate the .mat and .msh files. JPG files do work, but can cause issues. DDS files are the best to use. If you use Gimp, you can export it with the use of a plugin. Same with Photoshop. Paint.NET has built-in functionality for it though. RE: Sand Pile needed. - Traggey - 11-30-2014 It should also be mentioned that the dimensions on your texture are messed up, textures should use the power of 2, rescale the sand into a 1024 X 1024 DDS image before using it. RE: [Solved]Sand Pile needed. - Radical Batz - 12-01-2014 Alright Traggey and the others, thank you very much for the help. The guide that daemian explained helped and worked so big kudos for that This thread may be closed, You can close this thread as solved Kreek/Traggey! |