Game closes when changing area or when saving - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-57.html) +--- Forum: Technical Support - Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-31.html) +---- Forum: Linux - ATDD (https://www.frictionalgames.com/forum/forum-32.html) +---- Thread: Game closes when changing area or when saving (/thread-28029.html) |
Game closes when changing area or when saving - DebianGamer - 12-19-2014 ¡Hi! I am playing Amnesia The Dark Descent on Debian 8 Jessie (via Steam) with a 8 core AMD cpu, a GeForce GTX 650 ti with privative drivers (not compiled by my but with those who are in the repositories 340.46-6), 4 GB of RAM and a lot of hard disk space, and, like I've said int the subject, the game randomly closes when has to load a new area or when I'm going to save. Here my hpl.log: (I don't know how to put it in spoiler mode, if someone can edit and do the job it will be better) Version 1.20 -------- THE HPL ENGINE LOG ------------ Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init lowlevel graphics: 0x0 disp:0 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos-1x-1) Setting video mode: 0 x 0 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: NVIDIA Corporation Renderer: GeForce GTX 650 Ti/PCIe/SSE2 Version: 4.4.0 NVIDIA 340.46 Max texture image units: 32 Max texture coord units: 8 Max user clip planes: 8 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 8 Max color render targets: 8 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 4.40 NVIDIA via Cg compiler ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 1 OGL ATIFragmentShader: 0 Setting up G-Bugger: type: 0 texturenum: 3 Adding engine materials Initializing DevIL Vendor String: Abysmal Software Version String: Developer's Image Library (DevIL) 1.7.8 Version Number: 178 Adding engine post effects -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL Available OpenAL devices: 0. PulseAudio Default(OpenAL default) 1. GK106 HDMI Audio Controller Digital Stereo (HDMI) via PulseAudio 2. Audio Interno Estéreo Analógico via PulseAudio 3. ALSA Default 4. HD-Audio Generic [ALC887-VD Analog] (hw:0,0) via ALSA 5. HD-Audio Generic [ALC887-VD Digital] (hw:0,1) via ALSA 6. HDA NVidia [HDMI 0] (hw:1,3) via ALSA 7. HDA NVidia [HDMI 1] (hw:1,7) via ALSA 8. PortAudio Default 9. No Output Trying to open device 'PulseAudio Default'... Success! Number of mono sources: 32 Streaming setup: 4 Buffers x 262144 bytes each -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- -------------------------------------------------------- Game Running -------------------------------------------------------- -------- Loading map 'menu_bg.map' --------- Cache Loading: 336 ms Entities: 60 ms Compilation: 0 ms Total: 400 ms Meshes created: 26 Bodies created: 5 -------- Loading complete --------- ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5 Setting profile: 'Diego' Path: '/home/diego/.frictionalgames/Amnesia/Main/Diego/' -------- BEGIN LOAD FROM /home/diego/.frictionalgames/Amnesia/Main/Diego/AutoSave_RainyHall_2014_12_13_14_15_57_0.sav --------- LOADING SAVE GAME! -------- Loading map '00_rainy_hall.map' --------- ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0 ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0 Cache Loading: 670 ms Entities: 282 ms Compilation: 14 ms Total: 1006 ms Meshes created: 147 Bodies created: 48 -------- Loading complete --------- WARNING: Could not find player start node '' ERROR: StartPos '' does not exist! ERROR: Sampler aNormalMap does not exist, could not bind it to unit 1 ERROR: Sampler aNormalMap does not exist, could not bind it to unit 1 ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0 ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0 ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0 ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0 -------- END LOAD --------- ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5 ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5 ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5 -------- Loading map '01_old_archives.map' --------- Cache Loading: 492 ms Entities: 826 ms Compilation: 23 ms Total: 1400 ms Meshes created: 243 Bodies created: 76 -------- Loading complete --------- WARNING: Entity 'shelf_secret_door_joint_1' with type 0 and subtype 1 does not exist! WARNING: Entity 'shelf_secret_door_joint_1' with type 0 and subtype -1 does not exist! -------- BEGIN SAVE TO: /home/diego/.frictionalgames/Amnesia/Main/Diego/AutoSave_ArchivesOld_2014_12_18_23_53_19_0.sav --------- WARNING: particle system 0 in candlestick01_1 does not exist anymore! WARNING: particle system 0 in chandelier_simple_short_1 does not exist anymore! WARNING: particle system 1 in chandelier_simple_short_1 does not exist anymore! WARNING: particle system 2 in chandelier_simple_short_1 does not exist anymore! WARNING: particle system 3 in chandelier_simple_short_1 does not exist anymore! WARNING: particle system 0 in chandelier_simple_short_2 does not exist anymore! WARNING: particle system 1 in chandelier_simple_short_2 does not exist anymore! WARNING: particle system 2 in chandelier_simple_short_2 does not exist anymore! WARNING: particle system 3 in chandelier_simple_short_2 does not exist anymore! WARNING: particle system 0 in torch_static01_5 does not exist anymore! WARNING: particle system 0 in torch_static01_6 does not exist anymore! WARNING: particle system 0 in torch_static01_7 does not exist anymore! WARNING: particle system 0 in chandelier_simple_short_4 does not exist anymore! WARNING: particle system 1 in chandelier_simple_short_4 does not exist anymore! WARNING: particle system 2 in chandelier_simple_short_4 does not exist anymore! WARNING: particle system 3 in chandelier_simple_short_4 does not exist anymore! WARNING: particle system 0 in chandelier_large_1 does not exist anymore! WARNING: particle system 1 in chandelier_large_1 does not exist anymore! WARNING: particle system 2 in chandelier_large_1 does not exist anymore! WARNING: particle system 3 in chandelier_large_1 does not exist anymore! WARNING: particle system 4 in chandelier_large_1 does not exist anymore! WARNING: particle system 5 in chandelier_large_1 does not exist anymore! WARNING: particle system 6 in chandelier_large_1 does not exist anymore! WARNING: particle system 7 in chandelier_large_1 does not exist anymore! WARNING: particle system 8 in chandelier_large_1 does not exist anymore! WARNING: particle system 9 in chandelier_large_1 does not exist anymore! WARNING: particle system 10 in chandelier_large_1 does not exist anymore! WARNING: particle system 11 in chandelier_large_1 does not exist anymore! WARNING: particle system 12 in chandelier_large_1 does not exist anymore! WARNING: particle system 13 in chandelier_large_1 does not exist anymore! WARNING: particle system 14 in chandelier_large_1 does not exist anymore! WARNING: particle system 15 in chandelier_large_1 does not exist anymore! WARNING: particle system 0 in chandelier_large_2 does not exist anymore! WARNING: particle system 1 in chandelier_large_2 does not exist anymore! WARNING: particle system 2 in chandelier_large_2 does not exist anymore! WARNING: particle system 3 in chandelier_large_2 does not exist anymore! WARNING: particle system 4 in chandelier_large_2 does not exist anymore! WARNING: particle system 5 in chandelier_large_2 does not exist anymore! WARNING: particle system 6 in chandelier_large_2 does not exist anymore! WARNING: particle system 7 in chandelier_large_2 does not exist anymore! WARNING: particle system 8 in chandelier_large_2 does not exist anymore! WARNING: particle system 9 in chandelier_large_2 does not exist anymore! WARNING: particle system 10 in chandelier_large_2 does not exist anymore! WARNING: particle system 11 in chandelier_large_2 does not exist anymore! WARNING: particle system 12 in chandelier_large_2 does not exist anymore! WARNING: particle system 13 in chandelier_large_2 does not exist anymore! WARNING: particle system 14 in chandelier_large_2 does not exist anymore! WARNING: particle system 15 in chandelier_large_2 does not exist anymore! -------- END SAVE --------- WARNING: Could not start sound 'critter/roach_idle5', too many sounds playing! ERROR: Could not find sound entity 'SoundScratch_1' ERROR: Could not find sound entity 'SoundScratch_4' ERROR: Couldn't create SoundEntity 'step_run_generic_hard.snt' ERROR: Couldn't create SoundEntity 'step_walk_generic_hard.snt' -------- Loading map '02_entrance_hall.map' --------- Cache Loading: 1157 ms Entities: 2277 ms Compilation: 22 ms Total: 3627 ms Meshes created: 123 Bodies created: 43 -------- Loading complete --------- WARNING: Entity 'castle_1' with type 5 and subtype -1 does not exist! -------- BEGIN SAVE TO: /home/diego/.frictionalgames/Amnesia/Main/Diego/AutoSave_EntranceHall_2014_12_19_0_10_26_0.sav --------- ¡Thank you for your time and for supporting my english! XD RE: Game closes when changing area or when saving - jens - 12-19-2014 Thanks for reporting in, this has previously been reported and forwarded to the Linux porter. Update is in the works, but I can not say when it will be available. RE: Game closes when changing area or when saving - kbss - 12-30-2014 (12-19-2014, 08:15 AM)jens Wrote: Thanks for reporting in, this has previously been reported and forwarded to the Linux porter. Update is in the works, but I can not say when it will be available. Any solutions? RE: Game closes when changing area or when saving - Diomede - 01-05-2015 Any good news? I'm still facing this problem... thanks RE: Game closes when changing area or when saving - Guest - 01-10-2015 Exact same problem on my Ubuntu 14.04 64bit machine. LOG: Version 1.20 -------- THE HPL ENGINE LOG ------------ Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init lowlevel graphics: 0x0 disp:0 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1) Setting video mode: 0 x 0 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: NVIDIA Corporation Renderer: GeForce GT 650M/PCIe/SSE2 Version: 4.4.0 NVIDIA 331.113 Max texture image units: 32 Max texture coord units: 8 Max user clip planes: 8 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 8 Max color render targets: 8 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 4.40 NVIDIA via Cg compiler ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 1 OGL ATIFragmentShader: 0 Setting up G-Bugger: type: 0 texturenum: 3 Adding engine materials Initializing DevIL Vendor String: Abysmal Software Version String: Developer's Image Library (DevIL) 1.7.8 Version Number: 178 Adding engine post effects -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL Available OpenAL devices: 0. PulseAudio Default(OpenAL default) 1. Wbudowany dźwięk Analogowe stereo via PulseAudio 2. ALSA Default 3. HDA Intel PCH [92HD91BXX Analog] (hw:0,0) via ALSA 4. HDA Intel PCH [HDMI 0] (hw:0,3) via ALSA 5. PortAudio Default 6. No Output Trying to open device 'PulseAudio Default'... Success! Number of mono sources: 32 Streaming setup: 4 Buffers x 262144 bytes each -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- -------------------------------------------------------- Game Running -------------------------------------------------------- -------- Loading map 'menu_bg.map' --------- Cache Loading: 249 ms Entities: 53 ms Compilation: 1 ms Total: 307 ms Meshes created: 26 Bodies created: 5 -------- Loading complete --------- ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5 Setting profile: 'DamnBack' Path: '/home/damnback/.frictionalgames/Amnesia/Main/DamnBack/' -------- BEGIN LOAD FROM /home/damnback/.frictionalgames/Amnesia/Main/DamnBack/AutoSave_EntranceHall_2015_1_10_1_1_2_0.sav --------- LOADING SAVE GAME! -------- Loading map '02_entrance_hall.map' --------- Cache Loading: 516 ms Entities: 411 ms Compilation: 12 ms Total: 972 ms Meshes created: 123 Bodies created: 43 -------- Loading complete --------- WARNING: Could not find player start node '' ERROR: StartPos '' does not exist! -------- END LOAD --------- ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5 ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5 ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5 -------- Loading map '05_wine_cellar.map' --------- Cache Loading: 281 ms Entities: 910 ms Compilation: 16 ms Total: 1318 ms Meshes created: 221 Bodies created: 45 -------- Loading complete --------- -------- BEGIN SAVE TO: /home/damnback/.frictionalgames/Amnesia/Main/DamnBack/AutoSave_WineCellar_2015_1_10_1_9_49_0.sav --------- RE: Game closes when changing area or when saving - Guest - 01-24-2015 Exact the same problem Ubuntu 14.04 64bit machine. To pay for a game that in almost every area change or attempt to save the game crashes, is not funny. Pls fix that problem Version 1.20 -------- THE HPL ENGINE LOG ------------ Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init lowlevel graphics: 0x0 disp:2 bpp:32 fs:0 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos-1x-1) Setting video mode: 0 x 0 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: X.Org Renderer: Gallium 0.4 on AMD CYPRESS Version: 3.0 Mesa 10.1.3 Max texture image units: 16 Max texture coord units: 8 Max user clip planes: 8 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 8 Max color render targets: 8 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 1.30 ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 0 OGL ATIFragmentShader: 0 Setting up G-Bugger: type: 0 texturenum: 3 Adding engine materials Initializing DevIL Vendor String: Abysmal Software Version String: Developer's Image Library (DevIL) 1.7.8 Version Number: 178 Adding engine post effects -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL Available OpenAL devices: 0. PulseAudio Default(OpenAL default) 1. Cypress HDMI Audio [Radeon HD 5800 Series] Digital Stereo (HDMI) via PulseAudio 2. Internes Audio Analog Stereo via PulseAudio 3. ALSA Default 4. HDA Intel PCH [ALC887-VD Analog] (hw:0,0) via ALSA 5. HDA ATI HDMI [HDMI 0] (hw:3,3) via ALSA 6. PortAudio Default 7. No Output Trying to open device 'PulseAudio Default'... Success! Number of mono sources: 32 Streaming setup: 4 Buffers x 262144 bytes each -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- -------------------------------------------------------- Game Running -------------------------------------------------------- -------- Loading map 'menu_bg.map' --------- Cache Loading: 271 ms Entities: 68 ms Compilation: 1 ms Total: 343 ms Meshes created: 26 Bodies created: 5 -------- Loading complete --------- ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5 Setting profile: 'Iassonas' Path: '/home/petros/.frictionalgames/Amnesia/Main/Iassonas/' -------- BEGIN LOAD FROM /home/petros/.frictionalgames/Amnesia/Main/Iassonas/AutoSave_EntranceHall_2015_1_24_9_6_55_0.sav --------- LOADING SAVE GAME! -------- Loading map '02_entrance_hall.map' --------- Cache Loading: 541 ms Entities: 391 ms Compilation: 11 ms Total: 969 ms Meshes created: 123 Bodies created: 43 -------- Loading complete --------- WARNING: Could not find player start node '' ERROR: StartPos '' does not exist! -------- END LOAD --------- ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5 ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5 ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5 -------- Loading map '06_distillery.map' --------- Cache Loading: 474 ms ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0 ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0 ERROR: Loading entity rope_beam02_1: Skeletons in mesh file (/home/petros/.local/share/Steam/steamapps/common/Amnesia The Dark Descent/entities/equipment/rope_beam/rope_beam02.dae) and .ent file (/home/petros/.local/share/Steam/steamapps/common/Amnesia The Dark Descent/entities/equipment/rope_beam/rope_beam02.ent) differ! Probably caused by .ent not being up to date with mesh ERROR: Loading entity rope_beam02_2: Skeletons in mesh file (/home/petros/.local/share/Steam/steamapps/common/Amnesia The Dark Descent/entities/equipment/rope_beam/rope_beam02.dae) and .ent file (/home/petros/.local/share/Steam/steamapps/common/Amnesia The Dark Descent/entities/equipment/rope_beam/rope_beam02.ent) differ! Probably caused by .ent not being up to date with mesh ERROR: Loading entity rope_beam02_3: Skeletons in mesh file (/home/petros/.local/share/Steam/steamapps/common/Amnesia The Dark Descent/entities/equipment/rope_beam/rope_beam02.dae) and .ent file (/home/petros/.local/share/Steam/steamapps/common/Amnesia The Dark Descent/entities/equipment/rope_beam/rope_beam02.ent) differ! Probably caused by .ent not being up to date with mesh Entities: 802 ms Compilation: 11 ms Total: 1391 ms Meshes created: 272 Bodies created: 98 -------- Loading complete --------- -------- BEGIN SAVE TO: /home/petros/.frictionalgames/Amnesia/Main/Iassonas/AutoSave_Distillery_2015_1_24_9_18_26_0.sav --------- RE: Game closes when changing area or when saving - Prophet5 - 02-03-2015 Yeah. Sounds like you're using the 1.3 update (log does report ver 1.2 though). I reverted back to 1.2 because of this issue. Version 1.2 is so stable for me, it survived two distro upgrades. If you guys can't get your hands on v1.2, then the best thing to do is just sit back and wait for the next patch. Not ideal, but the FG guys are aware of the issue. Cheers P5 RE: Game closes when changing area or when saving - jens - 02-03-2015 The cause has been found and fixed, we should have the final 1.3.1 update out as soon as we finished testing and packing for all platforms. RE: Game closes when changing area or when saving - DebianGamer - 02-20-2015 (02-03-2015, 10:21 AM)jens Wrote: The cause has been found and fixed, we should have the final 1.3.1 update out as soon as we finished testing and packing for all platforms. ¡Nice news! ¡Thanks! RE: Game closes when changing area or when saving - Guest - 03-28-2015 I have seen that the Humble Bundle version was updated the ten february. Does it means that the game has been patched or that update is independent from the patch? And if it has been patched, is the Steam version patched too? |