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Occult Clockwork - Zeroth Entry (custom story, 24 hour project) - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +---- Forum: Showcase (https://www.frictionalgames.com/forum/forum-36.html) +---- Thread: Occult Clockwork - Zeroth Entry (custom story, 24 hour project) (/thread-28826.html) |
Occult Clockwork - Zeroth Entry (custom story, 24 hour project) - KiraImmortal - 12-31-2014 Occult Clockwork is a project that provides short custom stories and fc mods, created under 24 hours totally, followed by the attention of a timer. You take the role of Marcus Tucker, who lost his partner years ago, and was drowned in the darkness of his on mind with depression and no reason to live. His soul shattered to pieces in the process, the player must help Marcus to recover his life energy and to become his former self, and accept his fate. An Amnesia custom story, created under 24 hours, using only the original 1.0 assets of the game. It doesn't require any patch, but works with all. Released on 31st of December, 2014. My last mod for this year. Download on moddb: http://www.moddb.com/mods/occult-clockwork-24-hours/addons/zeroth-entry-custom-story ![]() ![]() ![]() ![]() RE: Occult Clockwork - Zeroth Entry (custom story, 24 hour project) - KiraImmortal - 04-03-2015 second, full conversion project: https://www.frictionalgames.com/forum/thread-29795.html RE: Occult Clockwork - Zeroth Entry (custom story, 24 hour project) - Darkfire - 04-03-2015 Wow ! I'm amazed by how cool things can be done within 24hs (judging by the screenies, I'm gonna play it in a moment) I love the 24hs idea- I think I'm gonna try this convention after I finish my current CS. No obligations, no I'm-not-sure-I'm-gonna-finish-this bullshit. I'll give myself just some more time, like a week, because I suspect you work in a team, and I'm a kind of lone-worker. RE: Occult Clockwork - Zeroth Entry (custom story, 24 hour project) - KiraImmortal - 04-03-2015 i worked alone on this and all other projects of mine, except for the second Occult Clockwork project ![]() ![]() ![]() RE: Occult Clockwork - Zeroth Entry (custom story, 24 hour project) - Slanderous - 04-04-2015 The greenish basement looks just so cool. RE: Occult Clockwork - Zeroth Entry (custom story, 24 hour project) - Cyphermur9t - 05-23-2015 This mod needs some direction. I can't find any way how to advance past the first purple room and frustrates me. RE: Occult Clockwork - Zeroth Entry (custom story, 24 hour project) - KiraImmortal - 05-28-2015 follow the bloodstains on the floor to get items that will help you in breaking the orb, even the first grunts' path shows the direction to search for |