Black Plague - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-57.html) +--- Forum: Technical Support - Penumbra Series (https://www.frictionalgames.com/forum/forum-22.html) +--- Thread: Black Plague (/thread-2908.html) |
Black Plague - skyking22141 - 07-25-2009 Game crashes at Map Of Shelter (Science Wing A) when I am entering to go up the stairs where the skeletons are patroling, with a black box message "game crashed caused by EXCEPTION_ACCESS_VIOLATION in module atioglxx.dll at 0023:6905EC19 DrvPresentBuffer()+18857 byte(s) Running Windows Vista Home Premium Version 6.0 Build 6001 Service Pack 1 System Manufacturer HP-Pavilion System Type x64-based PC Processor AMD Phenom 9650 Quad-Core Processor, 2300 Mhz, 4 Core(s), 4 Logical Processor(s) BIOS Version/Date Phoenix Technologies, LTD 5.05, 11/12/2008 Time Zone Eastern Daylight Time Name Realtek High Definition Audio PNP Device ID HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_103C2A7F&REV_1001\4&158C4605&0&0001 Driver c:\windows\system32\drivers\rtkvhd64.sys (6.0.1.5789, 1.63 MB (1,708,192 bytes), 2/11/2009 11:39 AM) Name ATI Radeon HD 3200 Graphics PNP Device ID PCI\VEN_1002&DEV_9610&SUBSYS_2A7F103C&REV_00\4&8530825&0&2808 Adapter Type ATI Radeon HD 3200 Graphics (0x9610), ATI Technologies Inc. compatible Adapter RAM 256.00 MB (268,435,456 bytes) Installed Drivers atidxx32,atidxx64.dll,atiumdag,atiumdva,atiumd64.dll,atiumd6a.cap,atitmm64.dll Driver Version 7.01.01.830 INF File oem50.inf (ati2mtag_RS780 section) -------- THE HPL ENGINE LOG ------------ Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating resource managers Misc Creation -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init low level graphics Setting video mode: 1280 x 768 - 32 bpp Init Glee...OK Setting up OpenGL Max texture image units: 32 Max texture coord units: 16 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Vertex Program: 1 Fragment Program: 1 NV Register Combiners: 0 NV Register Combiners Stages: 11 ATI Fragment Shader: 1 Creating graphic systems Creating Renderer2D Renderer2D created Creating Renderer3D Load Renderer3D gpu programs: Extrude Diffuse Vertex Diffuse Fragment Fog Creating fog textures: Solid Additive Alpha init sky box Renderer3D created Creating screen buffers size 1280.000000 : 768.000000 Creating programs CG ERROR : The compile returned an error. ----------------------------------- core/programs/PostEffect_Motion_fp.cg(32) : error C5013: profile does not support "for" statements and "for" could not be unrolled. ----------------------------------- Error loading: 'core/programs/PostEffect_Motion_fp.cg'! ERROR: Couldn't create program 'PostEffect_Motion_fp.cg' Dynamic loops in motion blur fp not supported, loading static instead. RendererPostEffects created Adding engine materials -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL. Trying to open software device... Success! Device name: Generic Software Number of mono sources: 32 -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- Trying to load vertex program! Success! All set up done, starting game! -------------------------------------------------------- Game Running -------------------------------------------------------- Loading collada for 'maps/level17_kennel.dae' took: 1922 ms ERROR: Couldn't create material 'particle_rockpiece.mat' ERROR: Couldn't create material 'particle_rockpiece.mat' ERROR: Couldn't find particle system file 'particle_imp_generic_hard.ps' ERROR: Couldn't find particle system file 'particle_grass_crash.ps' ERROR: Couldn't find particle system file 'particle_grass_crash.ps' ERROR: Couldn't create material 'particle_metalpiece.mat' ERROR: Couldn't create material 'particle_metalpiece.mat' ERROR: Couldn't create SoundEntity 'unbreak_impact_fence_med.snt' WARNING: Couldn't preload sound 'unbreak_impact_fence_med' ERROR: Couldn't create SoundEntity 'unbreak_impact_fence_med.snt' WARNING: Couldn't preload sound 'unbreak_impact_fence_med' WARNING: Texture 'blinn10-fx' was not found! WARNING: Texture 'blinn10-fx' was not found! WARNING: Texture 'blinn10-fx' was not found! WARNING: Texture 'blinn10-fx' was not found! WARNING: Texture 'blinn11-fx' was not found! WARNING: Texture 'blinn11-fx' was not found! WARNING: Parent 'group3' couldn't be found! Failed to attach 'artefact01_pointLight1' to 'artefact01'.Attaching directly to mesh. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. ERROR: Couldn't create animation 'character_dog_rise_right.dae' ERROR: Couldn't create animation 'character_dog_rise_left.dae' ERROR: Couldn't create animation 'character_dog_howl.dae' ERROR: Couldn't create SoundEntity 'weapon_flesh_hit.snt' WARNING: Couldn't preload sound 'weapon_flesh_hit' ERROR: Couldn't create SoundEntity 'weapon_flesh_hit_poke.snt' WARNING: Couldn't preload sound 'weapon_flesh_hit_poke' ERROR: Couldn't create material '.mat' WARNING: Could not load material '' ERROR: Couldn't create material '.mat' WARNING: Could not load material '' WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be c RE: Black Plague - ShaggyMoose - 07-25-2009 I had a crash that was resolved by the new Catalyst 9.7 drivers. Give those a go. |