Overture freezes during play on Ubuntu 9.04 (64 bit) - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-57.html) +--- Forum: Technical Support - Penumbra Series (https://www.frictionalgames.com/forum/forum-22.html) +---- Forum: Linux - Penumbra (https://www.frictionalgames.com/forum/forum-25.html) +---- Thread: Overture freezes during play on Ubuntu 9.04 (64 bit) (/thread-2914.html) |
Overture freezes during play on Ubuntu 9.04 (64 bit) - danny - 07-25-2009 When I run Overture on Ubuntu 9.04 (64 bit), it starts off fine without any problem. After playing for a few minutes, the game freezes and freezes the OS too. I noticed that this mostly happens when I use a tool like hammer or steel rod and swing it or move the tool. My video card is nVidia GeForce 8600 M GS (rev1) and here's the hpl.log. Any help will be greatly appreciated. Danny Check serial! -------- THE HPL ENGINE LOG ------------ Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating resource managers Misc Creation -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init low level graphics Setting video mode: 1024 x 768 - 32 bpp Init Glee...OK Setting up OpenGL Max texture image units: 32 Max texture coord units: 8 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Vertex Program: 1 Fragment Program: 1 NV Register Combiners: 1 NV Register Combiners Stages: 8 ATI Fragment Shader: 0 Creating graphic systems Creating Renderer2D Renderer2D created Creating Renderer3D Load Renderer3D gpu programs: Extrude CG: 'ShadowExtrude_vp.cg' using profile: 'gp4vp' CG: 'ShadowExtrude_fp.cg' using profile: 'gp4fp' Diffuse Vertex CG: 'Diffuse_Color_vp.cg' using profile: 'gp4vp' Diffuse Fragment CG: 'Diffuse_Color_fp.cg' using profile: 'gp4fp' Fog CG: 'Fog_Solid_vp.cg' using profile: 'gp4vp' CG: 'Fog_Solid_fp.cg' using profile: 'gp4fp' Creating fog textures: Solid Additive Alpha CG: 'refract_vp.cg' using profile: 'gp4vp' CG: 'refract_fp.cg' using profile: 'gp4fp' CG: 'refract_special_fp.cg' using profile: 'gp4fp' init sky box Renderer3D created Creating screen buffers size 1024.000000 : 768.000000 Creating programs CG: 'PostEffect_Blur_vp.cg' using profile: 'gp4vp' CG: 'PostEffect_Blur_Rect_fp.cg' using profile: 'gp4fp' CG: 'PostEffect_Blur_2D_fp.cg' using profile: 'gp4fp' CG: 'PostEffect_Bloom_vp.cg' using profile: 'gp4vp' CG: 'PostEffect_Bloom_fp.cg' using profile: 'gp4fp' CG: 'PostEffect_Motion_vp.cg' using profile: 'gp4vp' CG: 'PostEffect_Motion_fp.cg' using profile: 'gp4fp' CG: 'PostEffect_DoF_vp.cg' using profile: 'gp4vp' CG: 'PostEffect_DoF_fp.cg' using profile: 'gp4fp' RendererPostEffects created Adding engine materials -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL. Trying to open audio device... Success! Device name: ALSA Software on default Number of mono sources: 32 -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- WARNING: Language entry 'EventKeyInNoPower' in category '01_10_small_shaft' already exists! Initializing Penumbra: Overture Episode 1 Version $Rev: 2553 $ Date $Date: 2008-04-09 23:06:19 -0400 (Wed, 09 Apr 2008) $ Checking Supported Profiles Profile CG_PROFILE_VP20 is supported Profile CG_PROFILE_FP20 is supported Profile CG_PROFILE_VP30 is supported Profile CG_PROFILE_FP30 is supported Profile CG_PROFILE_VP40 is supported Profile CG_PROFILE_FP40 is supported Profile CG_PROFILE_ARBVP1 is supported Profile CG_PROFILE_ARBFP1 is supported Profile CG_PROFILE_GLSLV is supported Profile CG_PROFILE_GLSLF is supported Profile CG_PROFILE_GLSLC is supported Trying to load vertex program! CG: 'Test' using profile: 'gp4vp' Success! CG: 'DiffuseSpec_Light_vp.cg' using profile: 'gp4vp' CG: 'DiffuseSpec_Light_Spot_vp.cg' using profile: 'gp4vp' CG: 'BumpSpec_Light_fp.cg' using profile: 'gp4fp' CG: 'BumpSpec_Light_Spot_fp.cg' using profile: 'gp4fp' CG: 'Ambient_Color_fp.cg' using profile: 'gp4fp' -------------------------------------------------------- Game Running -------------------------------------------------------- WARNING: Serialize class '' not found! WARNING: Serialize class '' not found! WARNING: Serialize class '' not found! WARNING: Serialize class '' not found! WARNING: Serialize class '' not found! Loading collada for 'maps/level01_02_mine_entrance.dae' took: 528 ms CG: 'BumpColorSpec_Light_fp.cg' using profile: 'gp4fp' CG: 'BumpColorSpec_Light_Spot_fp.cg' using profile: 'gp4fp' CG: 'Fog_Trans_vp.cg' using profile: 'gp4vp' CG: 'Fog_Trans_Alpha_fp.cg' using profile: 'gp4fp' CG: 'Diffuse_Light_vp.cg' using profile: 'gp4vp' CG: 'Diffuse_Light_Spot_vp.cg' using profile: 'gp4vp' CG: 'Bump_Light_fp.cg' using profile: 'gp4fp' CG: 'Bump_Light_Spot_fp.cg' using profile: 'gp4fp' CG: 'Diffuse_Light_fp.cg' using profile: 'gp4fp' CG: 'Diffuse_Light_Spot_fp.cg' using profile: 'gp4fp' CG: 'Fog_Trans_Mod_fp.cg' using profile: 'gp4fp' ERROR: Couldn't find particle system file 'particle_dust.ps' ERROR: Couldn't create particle system 'sust01' of type 'particle_dust' ERROR: Couldn't find particle system file 'dust_sust01.ps' ERROR: Couldn't create particle system 'particle' of type 'dust_sust01' ERROR: Couldn't load particle system 'particle' with type 'dust_sust01' RE: Overture freezes during play on Ubuntu 9.04 (64 bit) - bajatar - 07-27-2009 If it always happens after a few minutes, try disabling the screensaver. This worked for me. For some reason the screensaver tried to start and force the game to windowed mode, making all input to the game or the OS impossible (Ctrl + Alt + F? still worked, so I could kill the game from console). RE: Overture freezes during play on Ubuntu 9.04 (64 bit) - danny - 08-03-2009 Thanks for the reply. Your theory does seem very plausible and appropriate in this case. My game does go back to windowed mode as you said. I noticed that if I disable compiz, it does not happen. So that's what I have been doing and playing happily (or rather spookily I should say - hehe). Will try the screensaver trick too. Thanks again! |