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[SCRIPT] How to play sound and area? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] How to play sound and area? (/thread-29501.html) |
How to play sound and area? - MaksoPL - 01-15-2015 I want to play sound, when player goes to area. How I can do that? RE: How to play sound and area? - Mudbill - 01-15-2015 Where do you want to play this sound? Is it ambient or on the player? If it's a sound on the player, like a gasp or reaction, you usually play it on the player using PlayGuiSound. Otherwise, if the sound has a source in the level, use PlaySoundAtEntity. Use either one along with a collision callback to trigger it when the player enters an area. PHP Code: AddEntityCollideCallback("Player", "AreaName", "FuncName", true, 1); RE: How to play sound and area? - DnALANGE - 01-15-2015 PlaySoundAtEntity("12_girl_scream", "12_girl_scream.snt", "GirlScream01", 1.0f, true); Why not just as above... Entity is also an area... THink it could become a bit confucing for starters Mud, don't you think? I think its best to keep starters on the PlaySoundAtEntity function.. Always works! RE: How to play sound and area? - Mudbill - 01-15-2015 My bad, I typo'ed Area instead of Entity. Slipped my mind. The correct function is called PlaySoundAtEntity, not PlaySoundAtArea, but it works just like I explained above. Edited my post. |