[SCRIPT] Unexpected end of the file? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] Unexpected end of the file? (/thread-29615.html) |
Unexpected end of the file? - MaksoPL - 02-14-2015 Hi. I've used somes scripts in .hps file, and main 34,1 Unexpected end of the file. This is my .hps file. What i've must do? void OnStart() { AddEntityCollideCallback("Player","scared01","Barrel",true,1); AddEntityCollideCallback("Player","thunderscript01","Burza",false,1); AddUseItemCallback("","key1","door1","UseKeyOnDoor } void Barrel(string &in asParent, string &in asChild, int alState) { SetEntityActive("barrel_script01",true); } void Burza(string &in asParent, string &in asChild, int alState) { PlaySoundAtEntity("123","general_wind_whirl.snt","thunderscript01",0,false); } void UseKeyOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked(asEntity, false, true); PlaySoundAtEntity("", "unlock_door.snt", asEntity, 0, false); RemoveItem(asItem); SetLocalVarInt("Switch", 1); CompleteQuest("door", "touchdoor"); } void TouchDoor(string &in asEntity) { if(GetLocalVarInt("Switch") == 0) } { AddQuest("door", "touchdoor"); } RE: Unexpected end of the file? - Neelke - 02-14-2015 AddUseItemCallback("","key1","door1","UseKeyOnDoor This is not even finished. It's meant to look like this: AddUseItemCallback("","key1","door1","UseKeyOnDoor", true); RE: Unexpected end of the file? - Mudbill - 02-14-2015 PHP Code: void TouchDoor(string &in asEntity) This is another problem. It doesn't use the rules of the syntax. This is probably how you want it to be: PHP Code: void TouchDoor(string &in asEntity) RE: Unexpected end of the file? - MaksoPL - 02-14-2015 Oh... Thank you I'm Newbie in developing. |