[SCRIPT] Music don't start in script - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] Music don't start in script (/thread-29617.html) |
Music don't start in script - MaksoPL - 02-15-2015 I've maked script to play music in area, and it's don't work. Callback: AddEntityCollideCallback("Player","grunt_music","Monster1_Music",false,1); Void: void Monster1_Music(string &in asParent, string &in asChild, int alState) { PlayMusic("12_event_blood",true,1,01,1.0,true); } What's wrong? RE: Music don't start in script - PutraenusAlivius - 02-15-2015 PlayMusic("12_event_blood",true,1,01,1.0,true); Use dots, not commas. RE: Music don't start in script - MrBehemoth - 02-18-2015 That's not exactly the problem. MaksoPL, check the values you're using and the order you're using them in. Remember, a float is a real number with a decimal fraction, and it always has a point (.) and ends in f. An int (integer) is a whole number with no fraction. E.g.: Code: float a = 1.0f; I think your line of code should probably be this: Code: PlayMusic("12_event_blood", true, 1.0f, 1.0f, 1, true); |