|  | 
| [SCRIPT] PlaySoundAtEntity problem? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] PlaySoundAtEntity problem? (/thread-29819.html) | 
| PlaySoundAtEntity problem? - goodcap - 04-13-2015 I have a old clock in my custom story and I want it to have the ticking noise. There is this problem, tho. Everything works fine. I can load the map etc. But the sound is working. ![[Image: tvTqU0Z.jpg]](http://i.imgur.com/tvTqU0Z.jpg) ![[Image: oAPGUrp.jpg]](http://i.imgur.com/oAPGUrp.jpg) ![[Image: xsninav.jpg]](http://i.imgur.com/xsninav.jpg) In case you can't read the last one: http://i.imgur.com/xsninav.jpg RE: PlaySoundAtEntity problem? - Mudbill - 04-13-2015 I suggest using a script area to play the sound. Not all entities work. If the entity is set to StaticProp type, it can't be scripted with. RE: PlaySoundAtEntity problem? - Amnesiaplayer - 04-13-2015 Oh klokkentikkerr alless lol |