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Possible to repeat script With.._ - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Possible to repeat script With.._ (/thread-29827.html) Pages:
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Possible to repeat script With.._ - Amnesiaplayer - 04-15-2015 Is it possible to repeat something, not the WHOLE script but just.. like on func thing, because i have a Cannon, and i want to let it "Shoot" a cannon ball, with propforce etc, and then like, Particle infront of it, so it looks liek it's actually shooting (help here to, is there a particle that looks like a mini explosion?! to use it on the cannon?) so, can i repeat them ALL, because my point is, you're doing something, and then fell from a high thing, then like, sleep... and then wake up there but you're actually dreaming, and that's a dream palce, where there are 2 castles, fighting each other, with cannons, like you wake up, and see cannon's shooting! i Actually wanted fog in this, but AMNESIA'S FOG IS *@#%&#$*^ but yeah, so i want to make it repeat, and can i move the player? like make a script, if you can, it owuld be very cool... this is liek a dream, to remember, what happened to you, in World War II... RE: Possible to repeat script With.._ - FlawlessHappiness - 04-15-2015 Repeat: Yes. Use timers. Look up "AddTimer" in the engine scripts. Particle: You can make it yourself in the particle editor. Make player walk: Yes. Check the engine scripst for that. MovePlayerForward I think it is. It has to be repeated quickly with a timer. Fog: Amnesia's fog is not bad. I don't know what problems you have with it. RE: Possible to repeat script With.._ - Amnesiaplayer - 04-15-2015 (04-15-2015, 02:03 PM)FlawlessHappiness Wrote: Repeat: RE: Possible to repeat script With.._ - Mudbill - 04-15-2015 I don't think they used those kinda cannons during WW2... But nevertheless, if you want one script that repeatedly fires a cannonball, create a function that does so. Start off with something like PHP Code: void FireCannon() In there you tell it to create a cannonball entity, push it away, play sounds, particles, use timers to make it work better etc. Then, whenever you need to fire a shot, just call FireCannon(); You do not need to use in-editor cannonballs, because those will run out. You're better off creating one through script. RE: Possible to repeat script With.._ - Amnesiaplayer - 04-15-2015 (04-15-2015, 07:46 PM)Mudbill Wrote: I don't think they used those kinda cannons during WW2... Oh thanks, i will try it tomorrow!! but i have another Question, about custom models, i made Spikeball thing, and i want it to let it move (from the script) and i heard you NEED to make the object Statecallback or something like that, what do i have to do?! now, the model works it;'s static, and the only 2 checkbox in "entity" is Affected by decal and something else, can i still make it move (with move, i mean it goes from mid to right, from right to left, from left, to right, from right to left ETC the whole time... can i make something like that in script?! i succesfully made the model, without any tutorials ( i was watching your tutorial, some days ago ) i didn't knew it would work, but yeah, i made a model within 25 min, i'm really happy, the texture also works, and the export etc worked aswell, i made the collision box > body etc, but is it possible to make it move, or do i need statecallbakc, so yeah, how.... Edit-Also : "I don't think they used those kinda cannons during WW2..." I know xd, but there isn't any other good looking cannon in amnesia ![]() RE: Possible to repeat script With.._ - FlawlessHappiness - 04-15-2015 You need to make it an entity with a .ent file and the model editor. RE: Possible to repeat script With.._ - Mudbill - 04-16-2015 Set the entity type to MoveObject or possibly Object > Static. You can edit the fog properties of how thick it should be. Play around with the settings. Also, make sure to set a skybox, because empty skies start to glitch with fog. RE: Possible to repeat script With.._ - FlawlessHappiness - 04-16-2015 (04-16-2015, 01:19 AM)Mudbill Wrote: Set the entity type to MoveObject or possibly Object > Static. Huh? Skyboxes also look weird if you use fog. Fog doesn't work on a skybox, so only everything else will be fog-ified. If you use the domes that CarnivorousJellybean made, which are actual objects, then the fog will work. RE: Possible to repeat script With.._ - Romulator - 04-16-2015 (04-16-2015, 08:55 AM)FlawlessHappiness Wrote:(04-16-2015, 01:19 AM)Mudbill Wrote: Set the entity type to MoveObject or possibly Object > Static. Actually, the use of the skybox, even if it's just a plain black one, stops the background of a map from being really trippy if you have global map fog (not sure about the actual 'fog object', but I know it does have problems from the one in the a Level Settings).the background ends up remembering that something went past, and draws it until the camera is out of its view. A similar effect can be created in Game Maker when you have an object (with a sprite) which moves around a map which has no background. We may have just a different interpretation of 'weird' though! ![]() RE: Possible to repeat script With.._ - FlawlessHappiness - 04-16-2015 Ah! The global fog. I was thinking about the one you place. Yea, the global fog is probably different. |