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Custom insanity events - Full conversion? - FlawlessHappiness - 05-07-2015 Quick question! Do I need to have a full conversion, to use custom insanity events? With update 1.3 I can use StartInsanityEvent, but can I add my own? if so, how? 3.500th post, yay (^_^) RE: Custom insanity events - Full conversion? - Mudbill - 05-07-2015 I think you need a mod to make your own. Insanity events are configured in the main_sanity_events.cfg file. Here's an extract: PHP Code: <Bugs PS: It's in the misc folder. RE: Custom insanity events - Full conversion? - FlawlessHappiness - 05-08-2015 Right, right. I've already been there. My question would be if there's some way to add to it, without creating a full conversion. Because it's a lot of work, for such a small thing. But it could be a damn cool effect. RE: Custom insanity events - Full conversion? - Mudbill - 05-08-2015 With the StartSanityEvent, I think it just means you can start any of the existing ones you want. I might be wrong, but I don't think you can add custom ones through the script or without the use of a mod. RE: Custom insanity events - Full conversion? - FlawlessHappiness - 05-08-2015 (05-08-2015, 09:09 AM)Mudbill Wrote: With the StartSanityEvent, I think it just means you can start any of the existing ones you want. I might be wrong, but I don't think you can add custom ones through the script or without the use of a mod. That is also my experience so far. When you say "mod" you mean "Full conversion" right? Or am I missing a piece? RE: Custom insanity events - Full conversion? - Mudbill - 05-08-2015 Well, yes. Full conversion is just the longer term. Although not technically, a mod is basically the same; modification of the core game. RE: Custom insanity events - Full conversion? - FlawlessHappiness - 05-08-2015 (05-08-2015, 10:09 AM)Mudbill Wrote: Well, yes. Full conversion is just the longer term. Although not technically, a mod is basically the same; modification of the core game. Ah alright. That's what I'm going to go with, ind the end then. RE: Custom insanity events - Full conversion? - DnALANGE - 05-09-2015 Only for FULL Conversion mods. Because you will need to change the .misc folder -> main_sanity_events.cfg file. IF you change stuff there people also need to change their Original files, and a lot won't do it. Because the Original game will have changes as well.. RE: Custom insanity events - Full conversion? - FlawlessHappiness - 05-09-2015 (05-09-2015, 08:32 AM)DnALANGE Wrote: Only for FULL Conversion mods. Yup, I was wondering whether there was a way, by only using the custom stories folder. But as you said, there isn't. So thanks. |