Frictional Games Forum (read-only)
The Ultimate SOMA Discussion Thread - Printable Version

+- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum)
+-- Forum: SOMA (https://www.frictionalgames.com/forum/forum-55.html)
+--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-56.html)
+--- Thread: The Ultimate SOMA Discussion Thread (/thread-30110.html)

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438


RE: The Ultimate SOMA Discussion Thread - Sampyli - 11-13-2014

Quote:Tomorrow is a major milestone in the development of SOMA. We will reach Pre-Pre Beta. This means that all major features are in and we will play the entire game from start to finish for the first time.



RE: The Ultimate SOMA Discussion Thread - Ashtoreth - 11-13-2014

(11-13-2014, 08:42 PM)Sampyli Wrote:
Quote:Tomorrow is a major milestone in the development of SOMA. We will reach Pre-Pre Beta. This means that all major features are in and we will play the entire game from start to finish for the first time.

Awesome news! Smile

(For those who might want to know the source, here it is: https://twitter.com/frictionalgames/status/532976886427959296)


RE: The Ultimate SOMA Discussion Thread - Kein - 11-14-2014

Where is my beta-key Tongue


RE: The Ultimate SOMA Discussion Thread - plutomaniac - 11-14-2014

(11-14-2014, 04:12 AM)Kein Wrote: Where is my beta-key Tongue

get in line first... Cool


RE: The Ultimate SOMA Discussion Thread - Googolplex - 11-14-2014

They are working for 4,5 years on a 8 hour game and haven't even played it from start to the end?Huh


RE: The Ultimate SOMA Discussion Thread - Kreekakon - 11-14-2014

(11-14-2014, 05:27 PM)Googolplex Wrote: They are working for 4,5 years on a 8 hour game and haven't even played it from start to the end?Huh

Blog Post on Storytelling Wrote:Before I get more in-depth it is important to note that in order to use this approach correctly, the game must be broken down into scenes. Each scene could be a puzzle, an enemy encounter, and so on. Normally, gameplay refers to how the game plays out as a whole, but for this framework, we must split it up into sections. This is connected with the above requirement of not having repetition, and usually means that there needs to be a lot of logic and gameplay coded into the world. I think that this is presents a crucial piece of the puzzle for having better storytelling: to drop the need for an overarching play loop and instead make the gameplay fit each specific scene of the game.

Assuming they followed their own philosophy it means that each and every scene had to have been carefully thought over and constructed to fit the game...which should take a very LONG time.


RE: The Ultimate SOMA Discussion Thread - GrAVit - 11-15-2014

Quote:A little update from us.

Today is the day SOMA reached Pre-Pre Beta, which marked the first time the game could be played from start to finish.

Four of us have now played through 'til the end and it's really cool to be able to finally really feel what sort of game we're making, after almost 4.5 years in development.

While we've played the individual levels many times, you never really get the same sense as you do when you play the full thing. I personally think it's a significant experience as you now get a mental picture of the game as one complete thing, instead of a massive cluster of themes, systems and scenes. I finally know for sure what it is that we're working towards.

The testing took an average of 11 hours per person. This includes a lot of note-taking, quick discussions and bug-fixing. But, given prior experience, this should give a decent estimate of what it will take the average (and non stressing) player to complete SOMA.

While the game is still really rough in plenty of places, I think I dare to say that we've got something quite special brewing. There's still tons of work left to do, of course, but we're getting very anxious to show off our creation to the world.

----------------
Thomas Grip
Creative Director

[Image: 10714063_10154878785895441_2763504264521475044_o.jpg]

From their Facebook page and also blog. Good to hear that things are progressing well and that they're happy with their work!


RE: The Ultimate SOMA Discussion Thread - Googolplex - 11-15-2014

Nice!
But hmm... there are still tons of work. I have the feeling we have to wait until fall 2015.


RE: The Ultimate SOMA Discussion Thread - Paddy™ - 11-16-2014

In the latest screenshot, we see what appears to be a glowstick in the centre. I wonder if this is another underwater grave, like the ones we saw in the preview videos:

Spoiler below!
[Image: graves.png]

While we're on the topic of the underwater graves, let's hope they don't turn out to be the tombs of Simon and the other PATHOS-II employees, and that their digitised consciousnesses are being played out in a simulated reality. That's soooooo 1999 Cool


RE: The Ultimate SOMA Discussion Thread - Slanderous - 11-16-2014

I am honestly scared on how the modding feature will turn out in the end. I mean, the engine is going to be be better than previous one, sure, but I'm not certainly sure if people find out themselves in all of those assets that SOMA provides. It's easier to create a dungeon or a library than underwater facility or other future sci-fi stuff. I also hope there's going to be a hotkey for turning magnet on/off. xD