1.3 cs error - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: 1.3 cs error (/thread-30193.html) |
RE: 1.3 cs error - FlawlessHappiness - 07-07-2015 (07-07-2015, 07:33 PM)GameEnthusiast Wrote: https://drive.google.com/open?id=0Bxfy0js_Gl63ajEwNXZHRFJYZ28 I don't seem to have access to the file. To make it easier you can just copy its content in a spoiler tag. [ spoiler ] <- Content goes here. [/ spoiler ] (Without spaces) RE: 1.3 cs error - Nocturnal - 07-07-2015 (07-07-2015, 07:54 PM)FlawlessHappiness Wrote:(07-07-2015, 07:33 PM)GameEnthusiast Wrote: https://drive.google.com/open?id=0Bxfy0js_Gl63ajEwNXZHRFJYZ28 Version 1.31 -------- THE HPL ENGINE LOG ------------ Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init lowlevel graphics: 1780x992 disp:0 bpp:32 fs:0 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1) Setting video mode: 1780 x 992 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: NVIDIA Corporation Renderer: GeForce GTX 550 Ti/PCI/SSE2 Version: 4.1.0 Max texture image units: 32 Max texture coord units: 8 Max user clip planes: 8 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 8 Max color render targets: 8 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 4.10 NVIDIA via Cg compiler ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 1 OGL ATIFragmentShader: 0 Setting up G-Bugger: type: 0 texturenum: 3 Adding engine materials Initializing DevIL Vendor String: Abysmal Software Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006 Version Number: 168 ***** WARNING ***** Expecting IL version 178 and found version 168 Cube Maps may not load correctly in this version and will not render correctly in game Please use the included version of libIL and not a custom build if you have issues ***** WARNING ***** Adding engine post effects -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL Available OpenAL devices: 0. Generic Software on Speakers (Logitech G430 Gaming Headset)(OpenAL default) 1. Generic Software on Speakers (XSplit Stream Audio Renderer) Trying to open device 'Generic Software on Speakers (Logitech G430 Gaming Headset)'... Success! Number of mono sources: 32 Streaming setup: 4 Buffers x 262144 bytes each -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- -------------------------------------------------------- Game Running -------------------------------------------------------- -------- Loading map 'menu_bg.map' --------- Cache Loading: 688 ms Entities: 174 ms Compilation: 3 ms Total: 876 ms Meshes created: 26 Bodies created: 5 -------- Loading complete --------- ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5 Setting profile: 'Jack' Path: 'C:\Users\Jack\Documents/Amnesia/Main/Jack/' WARNING: No resources element found in 'custom_stories/Project X/extra_english.lang' ERROR: Script file custom_stories/Project X/maps/Mansion.hps does not exist! -------- Loading map 'Mansion.map' --------- ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Project X/maps/Mansion.map_cache' ERROR: Could not map cache file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Project X/maps/Mansion.map'. MeshEntity Loading: 261 ms Primitive Loading: 24 ms Decal Loading: 0 ms Object Combining: 0 ms Compilation: 1 ms Combining: 209 ms Sorting: 43 ms Meshes: 7 ms Bodies: 159 ms Static Objects: 498 ms WARNING: Sub mesh 'window' does not exist in mesh 'clock_grandfather.msh'! ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/entities/ornament/clock_grandfather/clock_grandfather.anm' ERROR: Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/entities/ornament/clock_grandfather/clock_grandfather.anm' in MSH loader.Cache out of date! Reloading collada file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/entities/ornament/clock_grandfather/clock_grandfather.dae_anim' RE: 1.3 cs error - FlawlessHappiness - 07-08-2015 Have you deleted all msh and anim files? RE: 1.3 cs error - Nocturnal - 07-08-2015 (07-08-2015, 12:23 AM)FlawlessHappiness Wrote: Have you deleted all msh and anim files? Before i had put the files in? yes. Otherwise, no i haven't RE: 1.3 cs error - FlawlessHappiness - 07-09-2015 (07-08-2015, 11:10 PM)GameEnthusiast Wrote:(07-08-2015, 12:23 AM)FlawlessHappiness Wrote: Have you deleted all msh and anim files? If you have those files in your current CS, you have to delete them. RE: 1.3 cs error - Nocturnal - 07-09-2015 (07-09-2015, 02:36 AM)FlawlessHappiness Wrote:(07-08-2015, 11:10 PM)GameEnthusiast Wrote:(07-08-2015, 12:23 AM)FlawlessHappiness Wrote: Have you deleted all msh and anim files? i do not have the files accually IN the cs folder, but if you mean in the custom story, why? RE: 1.3 cs error - Romulator - 07-09-2015 The .msh and .anm files of Machine For Pigs assets do not work with The Dark Descent's engine. Because you didn't delete the .msh and .anm files of the Machine For Pigs assets, they will crash your game if you use them in your Custom Story. RE: 1.3 cs error - Nocturnal - 07-09-2015 (07-09-2015, 08:37 AM)Romulator Wrote: The .msh and .anm files of Machine For Pigs assets do not work with The Dark Descent's engine. Accually i did delete them before i put them in the amnesia folder, still, i dont know wtf is happening, everyone else is having a good time with them, also i used them before and it didn't crash, if that helps at all @_@ RE: 1.3 cs error - Nocturnal - 07-09-2015 Ok so i got it working :D, i just had to verify the game cache, now it works, never mind the other stuff. But i would like to know how to make the see through glass on some statics objects and entities not black and see through, like they are in A:AMFP, and i want the wood panelling window from amfp to be see through. please at least help me with that. RE: 1.3 cs error - Mudbill - 07-11-2015 To use transparent objects they must have an "alpha" blend mode in the material. This is done with the material editor. To use both transparency and opacity in the same object, it must use two materials. |