Penumbra GMA 3100 - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-57.html) +--- Forum: Technical Support - Penumbra Series (https://www.frictionalgames.com/forum/forum-22.html) +--- Thread: Penumbra GMA 3100 (/thread-3032.html) |
Penumbra GMA 3100 - musi_mm - 10-23-2009 Hi guys! Got a problem. When I hit a key to skip the intro (after choosing a new game, difficulty etc.) game gets a black screen and freezes everytime I do it. Sometime I hear only music in the background, sometime it looks like game has already begun. It seems to hear a rustle/noise of the gameplay. I'm running onboard GMA 3100 on Gigabyte G31M-ES2C. Got newest chipset driver, visual c++ redist., newest framework etc. (maybe I missed something important?) I think It's not typical problem cause I saw clips on YT showing gameplay on that chipset. Also saw that at friend. So please, help me Greetings from Poland. RE: Penumbra GMA 3100 - Thomas - 10-24-2009 I am not sure your card is supported, but to make sure post the contents of hpl.log in "My Documents/Penumbra Overture/Episode 1/" give that it is Oveture that you tried. RE: Penumbra GMA 3100 - musi_mm - 10-24-2009 (10-24-2009, 04:51 PM)Thomas Wrote: I am not sure your card is supported, but to make sure post the contents of hpl.log in "My Documents/Penumbra Overture/Episode 1/" It is Overture. There's log: -------- THE HPL ENGINE LOG ------------ Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating resource managers Misc Creation -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init low level graphics Setting video mode: 800 x 600 - 32 bpp Init Glee...OK Setting up OpenGL Max texture image units: 16 Max texture coord units: 8 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 4 Multisampling: 0 Vertex Program: 1 Fragment Program: 1 NV Register Combiners: 0 NV Register Combiners Stages: 11 ATI Fragment Shader: 0 Creating graphic systems Creating Renderer2D Renderer2D created Creating Renderer3D Load Renderer3D gpu programs: Extrude Diffuse Vertex Diffuse Fragment Fog Creating fog textures: Solid Additive Alpha CG ERROR : The program could not load. ERROR: Couldn't create program 'refract_fp.cg' CG ERROR : The program could not load. ERROR: Couldn't create program 'refract_special_fp.cg' Refraction will not be supported! init sky box Renderer3D created Creating screen buffers size 800.000000 : 600.000000 ERROR: Couldn't create screenbuffer! Creating programs CG ERROR : The program could not load. ERROR: Couldn't create program 'PostEffect_Blur_Rect_fp.cg' CG ERROR : The program could not load. ERROR: Couldn't create program 'PostEffect_Blur_2D_fp.cg' CG ERROR : The program could not load. ERROR: Couldn't create program 'PostEffect_Bloom_fp.cg' ERROR: Couldn't load 'PostEffect_Bloom_fp.cg'! CG ERROR : The compile returned an error. ----------------------------------- core/programs/PostEffect_Motion_fp.cg(32) : error C5013: profile does not support "for" statements and "for" could not be unrolled. ----------------------------------- Error loading: 'core/programs/PostEffect_Motion_fp.cg'! ERROR: Couldn't create program 'PostEffect_Motion_fp.cg' Dynamic loops in motion blur fp not supported, loading static instead. CG ERROR : The program could not load. ERROR: Couldn't create program 'PostEffect_Motion_staticloop_fp.cg' ERROR: Couldn't load 'PostEffect_Motion_fp.cg'! CG ERROR : The program could not load. ERROR: Couldn't create program 'PostEffect_DoF_fp.cg' ERROR: Couldn't load 'PostEffect_DoF_fp.cg'! RendererPostEffects created Adding engine materials -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL. Trying to open software device... Success! Device name: Generic Software Number of mono sources: 32 -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- WARNING: Language entry 'EventKeyInNoPower' in category '01_10_small_shaft' already exists! Initializing Penumbra: Overture Episode 1 Version $Rev: 1789 $ Date $Date: 2007-11-13 03:43:19 +0100 (ti, 13 nov 2007) $ Trying to load vertex program! Success! -------------------------------------------------------- Game Running -------------------------------------------------------- Loading collada for 'maps/level00_01_boat_cabin.dae' took: 308 ms WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Bone 'joint1' is not attached to skin! WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. ERROR: Child body 'joint1' for joint 'sjoint2' in mesh 'boat_dynamicparaffin.dae' does not exist! ERROR: Cannot find sub entity 'parrafinlight_joint1' in mesh 'boat_dynamicparaffin.dae' Loading map 'level00_01_boat_cabin.dae' took: 3547 ms RE: Penumbra GMA 3100 - Thomas - 10-24-2009 Hmm ,cannot really spot an error. Try installing latest patch http://support.frictionalgames.com/entry/77/ Also does the game crash? Cause u never said anything like that. How do you quit the game? RE: Penumbra GMA 3100 - musi_mm - 10-25-2009 Already patched, didn't work. Game doesn't crash, it freezes only, you can easly quit to windows by Alt+Tab. The only thing I see is black screen and sound of the game in the background like I could play but don't see anything. Tried pressing keys for running, jumping etc. in hope to hear footsteps and so on but...nothing. Damn, whats wrong Gave a shot to Black Plague. Started with a tutorial and worked fine, so quickly stared new game and the same as Overture (black screen) but couldn't go to windows (reset). Started tutorial again, worked, got through the steps of the tutorial and game freezed in some moment. In the beginning it seemed that whole game stopped and only reset would do the job but no, I could easly quit to windows by Alt+Tab. Here is log: -------- THE HPL ENGINE LOG ------------ Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating resource managers Misc Creation -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init low level graphics Setting video mode: 800 x 600 - 32 bpp Init Glee...OK Setting up OpenGL Max texture image units: 16 Max texture coord units: 8 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 4 Multisampling: 0 Vertex Program: 1 Fragment Program: 1 NV Register Combiners: 0 NV Register Combiners Stages: 11 ATI Fragment Shader: 0 Creating graphic systems Creating Renderer2D Renderer2D created Creating Renderer3D Load Renderer3D gpu programs: Extrude Diffuse Fog Creating fog textures: Solid Additive Alpha CG ERROR : The program could not load. ERROR: Couldn't create program 'refract_fp.cg' CG ERROR : The program could not load. ERROR: Couldn't create program 'refract_special_fp.cg' Refraction will not be supported! init sky box Renderer3D created Creating screen buffers size 800.000000 : 600.000000 ERROR: Couldn't create screenbuffer! Creating programs CG ERROR : The program could not load. ERROR: Couldn't create program 'PostEffect_Blur_Rect_fp.cg' CG ERROR : The program could not load. ERROR: Couldn't create program 'PostEffect_Blur_2D_fp.cg' CG ERROR : The program could not load. ERROR: Couldn't create program 'PostEffect_Bloom_fp.cg' ERROR: Couldn't load 'PostEffect_Bloom_fp.cg'! CG ERROR : The compile returned an error. ----------------------------------- core/programs/PostEffect_Motion_fp.cg(32) : error C5013: profile does not support "for" statements and "for" could not be unrolled. ----------------------------------- Error loading: 'core/programs/PostEffect_Motion_fp.cg'! ERROR: Couldn't create program 'PostEffect_Motion_fp.cg' Dynamic loops in motion blur fp not supported, loading static instead. CG ERROR : The program could not load. ERROR: Couldn't create program 'PostEffect_Motion_staticloop_fp.cg' ERROR: Couldn't load 'PostEffect_Motion_fp.cg'! CG ERROR : The program could not load. ERROR: Couldn't create program 'PostEffect_DoF_fp.cg' ERROR: Couldn't load 'PostEffect_DoF_fp.cg'! RendererPostEffects created Adding engine materials -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL. Trying to open software device... Success! Device name: Generic Software Number of mono sources: 32 -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- Trying to load vertex program! Success! CG ERROR : The program could not load. ERROR: Couldn't create program 'BumpSpec_Light_fp.cg' CG ERROR : The program could not load. ERROR: Couldn't create program 'BumpSpec_Light_Spot_fp.cg' CG ERROR : The program could not load. ERROR: Couldn't create program 'BumpSpec_Light_fp.cg' CG ERROR : The program could not load. ERROR: Couldn't create program 'BumpSpec_Light_Spot_fp.cg' CG ERROR : The program could not load. ERROR: Couldn't create program 'BumpSpec_Light_fp.cg' CG ERROR : The program could not load. ERROR: Couldn't create program 'BumpSpec_Light_Spot_fp.cg' -------------------------------------------------------- Game Running -------------------------------------------------------- Loading collada for 'maps/level00_tutorial.dae' took: 49 ms CG ERROR : The program could not load. ERROR: Couldn't create program 'Diffuse_Light_fp.cg' CG ERROR : The program could not load. ERROR: Couldn't create program 'Diffuse_Light_Spot_fp.cg' CG ERROR : The program could not load. ERROR: Couldn't create program 'BumpColorSpec_Light_fp.cg' CG ERROR : The program could not load. ERROR: Couldn't create program 'BumpColorSpec_Light_Spot_fp.cg' ERROR: Couldn't create material 'particle_metalpiece.mat' ERROR: Couldn't create material 'particle_metalpiece.mat' CG ERROR : The program could not load. ERROR: Couldn't create program 'BumpSpec_Light_fp.cg' CG ERROR : The program could not load. ERROR: Couldn't create program 'BumpSpec_Light_Spot_fp.cg' CG ERROR : The program could not load. ERROR: Couldn't create program 'BumpColorSpec_Light_fp.cg' CG ERROR : The program could not load. ERROR: Couldn't create program 'BumpColorSpec_Light_Spot_fp.cg' CG ERROR : The program could not load. ERROR: Couldn't create program 'BumpColorSpec_Light_fp.cg' CG ERROR : The program could not load. ERROR: Couldn't create program 'BumpColorSpec_Light_Spot_fp.cg' CG ERROR : The program could not load. ERROR: Couldn't create program 'BumpColorSpec_Light_fp.cg' CG ERROR : The program could not load. ERROR: Couldn't create program 'BumpColorSpec_Light_Spot_fp.cg' CG ERROR : The program could not load. ERROR: Couldn't create program 'Diffuse_Light_fp.cg' CG ERROR : The program could not load. ERROR: Couldn't create program 'Diffuse_Light_Spot_fp.cg' WARNING: Couldn't find light 'lamp01_spotlight01' WARNING: Couldn't find light 'lamp01_spotlight01' ERROR: Couldn't create material '.mat' WARNING: Could not load material '' ERROR: SoundEnv 'soundenvs/EnvPreset026_Jensy.snv' does not exist! Loading map 'level00_tutorial.dae' took: 1733 ms WARNING: Couldn't find light 'pointLight2' RE: Penumbra GMA 3100 - Thomas - 10-26-2009 Strange, when u run Black Plague, shaders do not seem to work. This must be some driver or card issue. RE: Penumbra GMA 3100 - jens - 10-27-2009 The 3100 is not really supported but the card can run the game. But it is quite difficult to make it do it, you really have to make sure you have drivers that are fully functional. It might be that the drivers supplied by the motherboard manufacturer does not work, or it could be that Intels drivers from their website does not work or maybe you will need to get an alternative driver if those are available for intel chips as they are for ati/nvidia. If you got your latest drivers from Windows update, you can probably be quite sure they won't work, they usually are not very up-to-date. |