Moveable Ladder - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Moveable Ladder (/thread-30357.html) |
Moveable Ladder - barkingtons - 08-07-2015 Hey, I'm sorry if this is a stupid question. I'm not very experienced with making a custom story but I try my best. So my question is how does the movable ladder work (Entities - gameplay - ladder_moveable) and how can I use it / make a puzzle with it? I just know that when I put it in my map the movable part falls to the ground and I'm not sure how I can do something with this. RE: Moveable Ladder - Slanderous - 08-07-2015 Firstly, tick "static physics" in the ladder properties in level editor, then use SetMoveObjectState function, and SetPropStaticPhysics to false. I think that should work. RE: Moveable Ladder - barkingtons - 08-07-2015 (08-07-2015, 06:21 PM)Lazzer Wrote: Firstly, tick "static physics" in the ladder properties in level editor, then use SetMoveObjectState function, and SetPropStaticPhysics to false. I think that should work. Nothing of this really works. BUT it seems like in game they didn't use this entity. They used "ladder_mount" & "ladder_static". I'm going to try it again with this. Thank you very much! RE: Moveable Ladder - Mudbill - 08-07-2015 You can use SetMoveObjectState without un-static-ing the object. That is, if the object is a MoveObject at all. It's also possible to use AddPropForce but I'd recommend the first. |