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Free Game Released by Penumbra's Writer & Composer: ir/rational - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Frictional Games (https://www.frictionalgames.com/forum/forum-3.html) +--- Forum: Off-Topic (https://www.frictionalgames.com/forum/forum-16.html) +--- Thread: Free Game Released by Penumbra's Writer & Composer: ir/rational (/thread-3036.html) |
Free Game Released by Penumbra's Writer & Composer: ir/rational - TJJ - 11-20-2009 Hi all, I'm very pleased to be able to announce the release of ir/rational, a free, half hour, text-based logic game. The game was 'officially' announced (as official as you can get for a short indie game) on the Gamespot UK Podcast yesterday. You can hit that up for a good chunk of me discussing Penumbra, my new projects, and games writing in general. I hope that if you enjoyed the dark humour, and philosophical aspects of Penumbra then you might enjoy the style and challenge of this game. As a point of reference, the central gameplay mechanic here is actually something I pitched for inclusion in the original Overture, but never quite made the cut. You can find out more, and download the game at www.tomjubert.com/irrational You may even recognise a few of this forum's regulars appearing in the testing credits. Hope you enjoy it, TJ PS Any feedback etc please feel free to post here! RE: Free Game Released by Penumbra's Writer & Composer: ir/rational - Kedjane - 11-20-2009 Oh, so a similar concept was supposed to be in Overture? I don't know what you had in mind, but I can totally see that working. For example Philip having to make a logical argument why to keep going into the mine in that text-screen right after you fall down, something like "If I want to find my father then I should keep searching, I want to find my father therefore I should keep searching" etc. Also you didn't have to put my actual surname within quotation marks ![]() Excellent red dot placement by the way. The music was funky, too. RE: Free Game Released by Penumbra's Writer & Composer: ir/rational - TJJ - 11-20-2009 It was never really 'supposed to be in'... it was just a small gameplay mechanic I suggested late in development. It was interesting, but we never followed it through - hence ir/rational. But yes, the idea would have been to better connect the player with Philip's reasoning. Oh, LOL, thought it was a nickname! RE: Free Game Released by Penumbra's Writer & Composer: ir/rational - Kedjane - 11-20-2009 (11-20-2009, 06:00 PM)TJJ Wrote: It was never really 'supposed to be in'... it was just a small gameplay mechanic I suggested late in development. It was interesting, but we never followed it through - hence ir/rational. That's what the M in PM stands for ![]() Anyways, yeah I did realize it just was a suggested mechanic. |