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[SCRIPT] Sequential Looping Script - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] Sequential Looping Script (/thread-30425.html) |
Sequential Looping Script - AGP - 08-22-2015 All righty, so here's the deal: I'm putting together a quick little credits sequence, using the SetMessage function (I find that it looks nicer than gimping/photoshopping them), and it's not really turning out. There are five messages altogether. Code: void ToBlack(string &in asTimer) Each message is named credits_1 and is sequential, but for the life of me, it's just not coming together, and I betcha it's an easy fix too. -.- RE: Sequential Looping Script - FlawlessHappiness - 08-22-2015 You're using the for-loop in an interesting way. I'm not sure what you were picturing, but I would do something like PHP Code: void CreditsRoll(string &in asTimer) EDIT: Forgot a category in SetMessage RE: Sequential Looping Script - Mudbill - 08-22-2015 A for-loop does not have any delay to it. If you set it to loop 10 times, it will finish all those 10 times before anything else happens in the game. If it's process-heavy, it will freeze the game rather than do it delayed. RE: Sequential Looping Script - AGP - 08-22-2015 Hiphiphooray!! Thank you Flawless, that worked perfectly! RE: Sequential Looping Script - FlawlessHappiness - 08-22-2015 (08-22-2015, 07:07 PM)AGP Wrote: Hiphiphooray!! Thank you Flawless, that worked perfectly! Aw yiss! ![]() |