How to disable the blue fog for a custom story ? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: How to disable the blue fog for a custom story ? (/thread-30523.html) |
How to disable the blue fog for a custom story ? - Adrien2002 - 09-05-2015 Hello everyone, I am working on a pretty big custom story and I need to disable the blue fog when you are in the dark or else it will break the look of each room I am making. I need to keep that look http://img15.hostingpics.net/pics/581354201509052127331920x1080scrot.png http://img15.hostingpics.net/pics/962369201509052127131920x1080scrot.png http://img15.hostingpics.net/pics/270151201509052129091920x1080scrot.png Thank you very much for your help, I really hope it is possible ! RE: How to disable the blue fog for a custom story ? - A.M Team - 09-06-2015 If it's a full conversion mod then you can edit the players blue fog effect in the mods game files. I think it was the game.cfg file. If it's a CS then you need to change it. Look in the Development Articles and switch on the Ratings button, you should see a tutorial on how to make one. Hope this helps! RE: How to disable the blue fog for a custom story ? - Daemian - 09-06-2015 Try PHP Code: SetInDarknessEffectsActive(false); RE: How to disable the blue fog for a custom story ? - Adrien2002 - 09-06-2015 (09-06-2015, 01:12 AM)Daemian Wrote: Try Wow thank you !!!!! EXACTLY what I wanted Thank you you two for your help. TheDoctorPoo, actually it is a simple mod (if I know how to do, it could become a full conversion) RE: How to disable the blue fog for a custom story ? - Mudbill - 09-06-2015 Yeah, previously you had to edit the game.cfg to change any of that. Luckily the AMFP 1.3 patch added that simple line to make it easier and editable mid-game. |