Questions : Engine, Combat system, Object Interaction - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-18.html) +--- Thread: Questions : Engine, Combat system, Object Interaction (/thread-3058.html) |
Questions : Engine, Combat system, Object Interaction - zoroztheg4mer - 11-12-2009 Is the new engine similar to the penumbra engine, or is it completley re-built ? Will there be alot of interaction with objects as in Penmubra, or will you just simply pick up an object, or open a door with the click of a button ? What would work best in your opinion ? The interaction with the objects in the Penumbra series really added to the game giving it a much more realistic feeling. I think that the interaction with objects is a great way of making the game more realistic making it easy to solve a puzzle in many different ways. This would definietly work for your advantage imo on Amnesia. Will weapons be available to use ? If so, will the combat-system be easier to controll than in Penumbra, or will it have the same kind of system ? Please discuss these topics here ! =) RE: Questions : Engine, Combat system, Object Interaction - Thomas - 11-13-2009 About engine: Penumbra used HPL and Amnesia will use HPL2. HPL2 uses a lot of the code from HPL as base, but a lot of it has be changed and many features have been added. The rendering pipeline is completely different in HPL2. |