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Crash in GOG version - Communications Center - Printable Version

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Crash in GOG version - Communications Center - Bucic - 09-25-2015

Notes to attached logs:
1st crash upon pressing the poweron button on the panel.
2nd and 3rd after pressing the button and looking at the destinations list for ~5 seconds

GOG says my game has been updated on 23rd, no further updates. I have verified game's files using GOG. The game still crashes there.

I don't use any AV software or any other invasive stuff apart from Win Defender from MS.


RE: CTD GOG version - Communications Center - Bucic - 09-26-2015

Another crash after conversation with the person on the radio.


RE: CTD GOG version - Communications Center - Bucic - 09-26-2015

Can I at least have a response on whether this is an issue already fixed in a patch I haven't got yet or is it a new issue?


RE: Crash in GOG version - Communications Center - Bucic - 09-27-2015

I've just edited the OP to remove the external download link and to replace it with forum attachments.

Is there any reason why this is probably the only topic with a crash report that hasn't got any response from frictional games? I can't play the game...


RE: Crash in GOG version - Communications Center - Googolplex - 09-27-2015

Is the beta patch integrated in GOG? Because there is no final update yet, so what is new in 23rd?


RE: Crash in GOG version - Communications Center - Bucic - 09-27-2015

Quote:Patch gog-3 (23.09.2015)
We've uploaded a "GOG version fix" for Mac users that will resolve the following issues:
No sound for the frictional games logo.
No sound for menu buttons.
Game crashes when trying to load first level as it does not find the script for it.
This fix is available both via Galaxy and there is an offline Mac patch available.



RE: Crash in GOG version - Communications Center - Bucic - 09-27-2015

I've managed to punch through it. I have no idea what did it but here's what I did:
- removed read-only properties for C:\Users\<username>\Documents\ , GOG game install directory as well as all of their subdirectories
- deleted the last (based on creation date) autosave (named checkpoint*)
- tried playing several times more: crash on same spot, then I listened to the fixed corrupt audio recordings before approaching comm console - it allowed me to go through each and every comm entry (I did the lambda last), crashed aty the "big bang event" ; so I tried again: same thing but this time just before the "bang" I runned toward the most primitive wall there was and faced it Smile Tadaa. The "bang" was over and no crash.

My latest hpl.log attached. Don't open it if you don't have to. It doesn't look good Smile