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So... uhh what do the choices entail? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: SOMA (https://www.frictionalgames.com/forum/forum-55.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-56.html) +--- Thread: So... uhh what do the choices entail? (/thread-30927.html) Pages:
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So... uhh what do the choices entail? - Mastersarge - 09-26-2015 Not sure I got the gist as to the decisions you make throughout the game. Anyone clue me in here? RE: So... uhh what do the choices entail? - Gon - 09-26-2015 This is what I think about "making decisions" in SOMA: I think that FG didn't want to make different endings based on your choices because it would make people make decisions based on ending they want to have. You know, people would "do this and not that" just to get specific ending, not because it's their choice. FG wanted to make people think about their decisions, to make decisions based only on own feelings and to test yourself, not because "this is needed to get good ending" or anything. SOMA is very specific game and people are aware of it. It's not for everyone. RE: So... uhh what do the choices entail? - Atwa - 09-26-2015 The choices are what you make of them. What do you think is the right thing to do? It doesn't have arbitrary win states that they lead into. Instead they are for you to think over. RE: So... uhh what do the choices entail? - Fortigurn - 09-26-2015 After I made my first choice I wondered if it would actually have any impact on the gameplay. I couldn't see that it did, but maybe I was wrong. If choices have no real consequences, and only the appearance of consequences, that's a bit unrealistic. RE: So... uhh what do the choices entail? - 1minus1is0 - 09-26-2015 They do have consequence. If you rob your senile grandma for drug money and she doesn't know, do you get a sermon or a pop up that tells you that you are a shitty person? Life doesn't work like that. There are no magic consequences trigger in real life. You do things, and there are consequences. You are never able to predict all those consequences, and many have lasting and very real effects but you don't know about them until later, if ever. RE: So... uhh what do the choices entail? - Myrmidont - 09-26-2015 What I took was that some of the horror comes from your choices' impact on you, sitting at your computer, even if they don't have an impact on the game world. Spoiler below!
RE: So... uhh what do the choices entail? - Kein - 09-26-2015 Speaking of choices: http://i.imgur.com/v3UD2Qa.jpg If you do not plug yourself into WAU's nodes through the game, does the final model of you has less structuregel things outside or none at all? Anyone actually tested it? RE: So... uhh what do the choices entail? - schmaker - 09-26-2015 The thing is the decisions does not affect gameplay at all. That was wrongest decision in terms of gameplay. I was actually looking forward to replay the game with different decisions to see how the story would go. Thats not a case anymore - 2nd worst decision from Frictional Games. The first one is monster behavior ![]() RE: So... uhh what do the choices entail? - nop123 - 09-26-2015 aaaaa RE: So... uhh what do the choices entail? - Gon - 09-26-2015 (09-26-2015, 06:23 PM)schmaker Wrote: The thing is the decisions does not affect gameplay at all. That was wrongest decision in terms of gameplay. I was actually looking forward to replay the game with different decisions to see how the story would go.It was made like that to avoid choosing "A" over "B" just to get different ending or different way to finish the game and it's good that it was made that way. I remember in Metro games how it was ruining experience, people were trying to be "good" not because they wanted to, but because it was necessary to get more challenging good ending. Also, most choices in Soma are made in a way that often there's really no good choices. You need to spend some time for reflection and choose what is the lesser evil in your eyes. Not because of different ending. Soma isn't just about gameplay, but about experience. @secret1962 Yeah, I'm also angry at bad opinions and reviews, but you know, Soma is not a game for everyone unfortunately. Some people are saying that having no guns is bad because they want to just kill everything around. How tasteless. Some people are saying that having no jumpscares is bad. Some people are saying that Soma is bad because only gameplay is important and plot is just addition in their eyes. Soma isn't just a game. FG focused more about creating interactive story and you have to put yourself in Simon's place to fully understand this game. Some people don't understand this and say that Soma is crappy "walking simulator". Tense moments and difficult moral choices. It's not the usual game. Not everyone will like this and FG is probably aware of this. Most first person or third person games focus their gameplay on fighting. Personally I'm being fed up of this and in my eyes it's amazing how FG is able to show people that it's not necessary element. It's not easy to make a game like that(and probably easiest way to achieve it is to scary the player as much as possible). However Soma showed us that games like that can achieve something even bigger, superb and touching story. Holy cow, what a wall of text. |