Loading a Custom Story(MAC) - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: SOMA (https://www.frictionalgames.com/forum/forum-55.html) +--- Forum: User created content (https://www.frictionalgames.com/forum/forum-79.html) +---- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-80.html) +---- Thread: Loading a Custom Story(MAC) (/thread-30959.html) |
Loading a Custom Story(MAC) - Corvo - 09-26-2015 So I just finished SOMA and I wanted to tryout the [Developer Test]Small Custom Campaign, so I downloaded it on steam, but I cant find how to play it. I've tried finding the "second play button" and modlauncher, but I cant find it, I even created an folder called "mods" on steam>steamapps>common>SOMA>mods and put the downloaded content there. RE: Loading a Custom Story(MAC) - Mudbill - 09-27-2015 I don't think Mac has that feature ready quite yet. At least the editors aren't, and if the modlauncher isn't either, then it might be so. RE: Loading a Custom Story(MAC) - PythonBlue - 09-27-2015 Well, worst case scenario, I'm sure you could resort to how total conversions in Amnesia worked for now: replacing the "main_init.cfg" file. RE: Loading a Custom Story(MAC) - Mudbill - 09-27-2015 Ah yes, now that you mention it, I think FG said to use that as a temporary solution until it's been implemented. Though, don't replace the config file, just add a launch option instead. For Steam, that would be on the properties of the game > Set launch options. For retail, you can use a .bat file to launch the SOMA.exe file with arguments. The argument should be the relative path to the new config: mods/modname/config/main_init.cfg - Or similar RE: Loading a Custom Story(MAC) - Corvo - 09-27-2015 Gonna try the argument later, I just installed windows with bootcamp, so now I can usa all the features, already trying the level editor. But thanks anyway |