FOV change - solution - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Open Source Collaboration (https://www.frictionalgames.com/forum/forum-27.html) +--- Forum: Overture (https://www.frictionalgames.com/forum/forum-29.html) +--- Thread: FOV change - solution (/thread-31014.html) |
FOV change - solution - jioc0 - 09-28-2015 I found a solution to change strict FOV of this game. You must edit in Player.cpp this line: mpCamera->SetFOV(cMath::ToRad(70)); to mpCamera->SetFOV(cMath::ToRad(XX)); and edit in PlayerHelper.cpp: mfStartFov = cMath::ToRad(70); to mfStartFov = cMath::ToRad(XX); obviously xx It's to be replaced with your desider FOV. If you want a binary already compiled can download here: FOV 90 RE: FOV change - solution - Yuhaney - 09-30-2015 That's nice! Would you be kind enough to add few screenshots showcasing the end result compared to the original, if it's not too much of a problem? RE: FOV change - solution - jioc0 - 10-01-2015 Sure, Screens added. |