About adding language - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: SOMA (https://www.frictionalgames.com/forum/forum-55.html) +--- Forum: User created content (https://www.frictionalgames.com/forum/forum-79.html) +---- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-80.html) +---- Thread: About adding language (/thread-31054.html) |
About adding language - steampanda - 09-29-2015 Ok. I have translated *.lang files and generated font files with dds file. So I could make "Korean patch" by modifying base_french.lang and french.lang. However, what I really want to do is to generate independent lang files like "korean.lang" and 'base_korean.lang" and make the system support the files so we can select "korean" in in-game option. Would it be possible? If so, then how can I do that? RE: About adding language - jens - 09-29-2015 I think the menu uses the languages listed in base_x.lang. So you would have to add Korean to the languages listed in all the base lang files and then put korean.lang and base_korean.lang next to the other lang files. That should work. So if you want to make a mod out of this, I think you would have to include all the modified lang files + the new Korean files to make it work as any other language. RE: About adding language - Googolplex - 09-29-2015 How to "generate" lang files? I know that manual translation of SOMA would take A LOT work!!! But as Jens said, you just have to add the new files into the folder and select language in-game. Use UTF-8 format for the text file. |