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HPL3 Level Editor default color multiplier is black. - Printable Version

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HPL3 Level Editor default color multiplier is black. - sb7766 - 09-30-2015

So every time I place a static object or entity in the map the Diffuse Color Mul or Color Mul gets changed to black which makes the model entirely black. It's frustrating and tedious to change it back to white on every single object I place in the world. Does anybody happen to know what's wrong and how I can fix it?


RE: HPL3 Level Editor default color multiplier is black. - Romulator - 09-30-2015

We are aware of this issue. If you have any more problems with the Level Editor, I recommend posting them here: https://www.frictionalgames.com/forum/thread-30758.html