SOMA - 10 days after launch - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Frictional Games (https://www.frictionalgames.com/forum/forum-3.html) +--- Forum: Blog (https://www.frictionalgames.com/forum/forum-23.html) +--- Thread: SOMA - 10 days after launch (/thread-31108.html) Pages:
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SOMA - 10 days after launch - jens - 10-01-2015 http://frictionalgames.blogspot.se/2015/10/soma-10-days-after-launch.html RE: SOMA - 10 days after launch - Googolplex - 10-01-2015 Great trailer and congrations to your ~100.000 copies success! But where is that "climbing monster" at the end of this trailer? RE: SOMA - 10 days after launch - Ashtoreth - 10-01-2015 (10-01-2015, 04:47 PM)Googolplex Wrote: Great trailer and congrations to your ~100.000 copies success! Spoiler below!
RE: SOMA - 10 days after launch - Statyk - 10-01-2015 5 years sounds like quite a toll, you guys deserve a vacation. Can't wait to hear what you have in store next! Maybe in the meantime, you can host another Custom Story event thing like you did when Amnesia came out. RE: SOMA - 10 days after launch - PathOS - 10-01-2015 Yeah. It is well deserved and I'm glad to see that it has commercially been meeting/slightly exceeding your expectations. This is quite a triumph really for a number of reasons:
So hopefully this game will meet the number needed to break even and you'll have enough funds for another long-term project! That said, I really do love the SOMAverse and would hope there could be more "Episodes" in it. Granted having spent 5 years on it I imagine there'd be a lot of reticence in going back for more. But I personally feel there is a lot more available in this universe to explore than there was with Amnesia. RE: SOMA - 10 days after launch - Googolplex - 10-04-2015 Wow, Amnesia TDD only sold 30.000 copies in the first month and after some years 3 million in total. While Amnesia AMFP sold 120.000 copies in the first week?! We all always thought AMFP was a financial flop, but it sold very very well! 100.000 copies of SOMA in the first 10 days makes around 2 million euros, while the budget for Amnesia TDD was only 400.000 euros, I think SOMA had something between 3 and 4 million budget, half of the costs are already back. We all hope you have anough money to work on a new game. RE: SOMA - 10 days after launch - rini - 10-06-2015 Will this new secret game be on Vulkan engine? Still OpenGL? RE: SOMA - 10 days after launch - Googolplex - 10-06-2015 (10-06-2015, 03:31 PM)rini Wrote: Will this new secret game be on Vulkan engine? Still OpenGL? I think they will use DirectX 12 in the future. RE: SOMA - 10 days after launch - tedy - 10-06-2015 Wish SOMA was somehow cheaper on PSN or at least RETAIL RE: SOMA - 10 days after launch - butter - 10-07-2015 SOMA was one of the best games ever made in 2015. frictional games, you did an AMAZING job, i can't even describe with my words how i liked the game. IT WAS SIMPLY PHENOMENAL. this is just so cool, it is so cool. ahhh man. i just can't say anything. i just can't. i'm so amazed right now that i can't even think straight probably. i liked every second of the game, i can't think of anything bad. you guys are some kind of wizards, i only remember the best parts. and my best parts where... i don't have best parts. the whole game is the best part. i don't care that it wasn't as scary as amnesia, i don't care. story was so good it just makes scares fade away like nothing, it was amazingly amazing. and the voice acting, characters all those things were just unbelievably good. good job frictional games, good fucking job. oh my god this was amazing! holy fuck!!! |