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[ART] Animated Grass - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [ART] Animated Grass (/thread-31115.html) |
Animated Grass - Nanatsumi - 10-01-2015 How make a animated grass in Amnesia? ![]() RE: Animated Grass - A.M Team - 10-01-2015 You can use billboards with animated grass images. RE: Animated Grass - Traggey - 10-02-2015 The material editor does not support UV animation, so the best solution would be creating massive blotches of grass in your mesh, and then rig and animate it to sway. Not a very optimal solution to things but I recon this would be the easier way of doing it with HPL2. RE: Animated Grass - Mudbill - 10-02-2015 Hopefully such manual animations won't completely tear your framerate apart. RE: Animated Grass - Neelke - 10-02-2015 (10-02-2015, 01:07 PM)Traggey Wrote: The material editor does not support UV animation Doesn't it? I thought it had that, along with Animation Type, Axis, Speed and Amplitude. RE: Animated Grass - Mudbill - 10-02-2015 I think the only animation implemented is the animated material that loops through a series of images, though I think those have to be applied to a spotlight to work, and thus are color distorted (because that's the only thing they were used for in-game, like water ripples and projector display). I might be wrong though, but I've never gotten a material to animate in a normal way. The built-in method is very feature-less and basic. |