Can you trigger several monsters at once? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-18.html) +--- Thread: Can you trigger several monsters at once? (/thread-31213.html) |
Can you trigger several monsters at once? - cantremember - 10-07-2015 What happens if you try to do two triggers at once ? For example when the monster appears in the storage, you run down the stairs and open the door in the kitchen while the other monster is still chasing you? RE: Can you trigger several monsters at once? - Romulator - 10-07-2015 You can have as many monsters as you wish and trigger them whenever you wish. PHP Code: SetEntityActive("<monster_name>", true); RE: Can you trigger several monsters at once? - WALP - 10-07-2015 should work just fine as long as you have 2 monsters. If you do 2 triggers on the same monster, it's possible to reassign pathnodes or teleport the monster, among other things, all depending on what you want to do. RE: Can you trigger several monsters at once? - Diz - 10-09-2015 If you are referring to actual storymode content, the gatherer which patrols after you find the elevator rods in the storage, then I think that is supposed to resemble the same gatherer which resided behind the closed door by the kitchen, deciding to take a stroll. The door might also be open after this event, even if you did not open it yourself, but my memory is vague as I have not played the game for a long while. ;) When it comes to running from one monster spawn location to another monster spawn location, I do not think this will be easy to do in storymode. Of course, I may be wrong, but the last time I tried to do something like it, I failed. If you mean in technical terms, like making custom stories etc. then I would imagine doing two triggers at once should be no problem, though I do not know for sure how the technical things of the game works. |