Best way to simulate an outside underwater area? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: SOMA (https://www.frictionalgames.com/forum/forum-55.html) +--- Forum: User created content (https://www.frictionalgames.com/forum/forum-79.html) +---- Forum: Development (https://www.frictionalgames.com/forum/forum-82.html) +---- Thread: Best way to simulate an outside underwater area? (/thread-31231.html) |
Best way to simulate an outside underwater area? - Diago21 - 10-08-2015 Hey guys, I'm making a map that takes place inside, however the outside can be seen from various points throughout the map and I'm just wondering how to make the outside area look like the one from the main game. Eg. The tunnel area you walk through in Upsilon at the start of the game. Advice on settings, skyboxes, etc. would be much appreciated! RE: Best way to simulate an outside underwater area? - Vale - 10-08-2015 I dont know if anyone has really looked into that a lot yet, but I could be wrong. Keep in mind the game released a short time ago and that the beginners and experienced modders alike have to do a lot of research. Open the map up in the level editor and look the settings/exterior over. There will probably be a guide on this relatively soon, so if you dont find your answer be patient. RE: Best way to simulate an outside underwater area? - PathOS - 10-08-2015 Yeah, I haven't had a chance to try the Editor yet, but if I wanted to recreate that tube from Upsilon I would open up the Upsilon A map and find it and see how that area has been constructed. RE: Best way to simulate an outside underwater area? - Diago21 - 10-08-2015 Yeah I've been trying to backwards engineer the map for a while now :/ I think it may also have to do with the skybox I'm using but I can't seem to find the same skybox in the game files anywhere.. Thanks anyway guys! I'll keep at it |