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Area callbacks - Printable Version

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Area callbacks - Plazmater - 10-11-2015

Is there another way triggering the event by colliding with area without using CollideCallbacks in script ?

Like, when i collide with area I want to directly activate event function.

So is it possible?
What about those CC_Entities and CC_Funcs in Area -> Collide callbacks?


RE: Area callbacks - Romulator - 10-11-2015

CC_Entity = What entity to collide with to trigger the script
CC_Func = The function to be called, as defined in script.

Fill in both of those, then click copy, and paste it into your script. This is the alternative to using Entity_AddCollideCallback(); or the similar script.