Area callbacks - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: SOMA (https://www.frictionalgames.com/forum/forum-55.html) +--- Forum: User created content (https://www.frictionalgames.com/forum/forum-79.html) +---- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-80.html) +---- Thread: Area callbacks (/thread-31275.html) |
Area callbacks - Plazmater - 10-11-2015 Is there another way triggering the event by colliding with area without using CollideCallbacks in script ? Like, when i collide with area I want to directly activate event function. So is it possible? What about those CC_Entities and CC_Funcs in Area -> Collide callbacks? RE: Area callbacks - Romulator - 10-11-2015 CC_Entity = What entity to collide with to trigger the script CC_Func = The function to be called, as defined in script. Fill in both of those, then click copy, and paste it into your script. This is the alternative to using Entity_AddCollideCallback(); or the similar script. |